Order Domain Cleric Subclass
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #247 of 404 Classes mods in this game by downloads
📋 About This Mod
Brings the Order Domain cleric from Tasha's Cauldron of Everything (D&D 5e) to Baldur's Gate 3!UPDATE: ver. 1. 0. 0. 10
- Removed ImpUI as a dependency
- Removed Compatibility Framework config file, as the latest version no longer requires it
- Changed a spell flag causing the bonus attack from Voice of Authority to override unarmed melee attacks
UPDATE: ver. 1. 0. 0. 9
- Fixed a minor issue with the "Emboldened Strike" status, along with the bonus attacks, disappearing after any attack or action. Typos suck.
UPDATE: ver. 1. 0. 0. 8
- Complete rework of level 1.
- Voice of Authority now requires manual targeting of eligible characters. This is identified by the "Awaiting Orders" status. Bye bye, clunky pop-ups!
- Bonus Skills (Intimidation or Persuasion) are now selected as passives in a separate section of the menu, to eliminate issues where some characters could not progress if those two proficiencies were obtained elsewhere prior to gaining a level in this subclass.
- Support for Compatibility Framework introduced (testing by someone other than me is needed, please).
- Fixed UI issue in some menus regarding subclass icon appearing incorrectly, as well with Law Points sometimes not appearing.
- Added error message to Embodiment of the Law passive to highlight when the character is out of Law Points.
Features (and changes from the original material):
Domain Spells - Level 1
Command, Heroism
Bonus Skills - Level 1
Heavy armour, and your choice of Intimidation or Persuasion.
Voice of Authority - Level 1
When you cast a spell of first level or higher (i.e. non-cantrip and non-class action abilities) and you target one or more allies, you can immediately grant one of those allies an extra attack on their turn that uses their reaction, rather than their action.
This is about as close to RAW as can be. The extra attack as a reaction given to your allies must be taken on their turn, due to how the game works. Comes in both melee and ranged flavours.
Channel Divinity: Order's Demand - Level 2
You can use your Channel Divinity to force all enemy creatures within 9m/30ft of you to make a Wisdom saving throw or be charmed by you and disarmed until the end of your next turn, or until the charmed creature takes damage.
Once again, as close to RAW as I could get it, with the exception of line-of-sight requirements (this may change in a later update). Creatures that fail their save will automatically be disarmed as well.
Domain Spells - Level 3
Hold Person, Calm Emotions
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- IncogneatoBurrito
- Version
- 1.0.0.10
- Downloads
- 69,843
- Endorsements
- 57
- Category
- Classes
- Created
- 10/26/2024
- Updated
- 9/21/2025
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