Goon's Spell Overhaul
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #3 of 107 Spells mods in this game by downloads
📋 About This Mod
Spell bug fixes, quality of life adjustments, balance tweaks, and more!
"... You think that magic is a tool, like a hammer, something that you pick up when you need it, swing it around for a while, and put down again when you're done with it. Not so. Magic is a living thing—part of the Lady of Mysteries, a deity to whom you only pay lip service. You can't just grab onto her when you need magic, squeeze the power out of her, and discard her when you're done. That sort of treatment comes back to you."
— Khelben Arunsun on arcane magic
The general goal of this overhaul is to not overstep with reworking things beyond the point of recognition, fix bugs, and to create consistency and cohesion between different vanilla entries as well as custom spells wherever possible.
Viability of spells is secondary to me, rebalancing is definitely a part of the mod but not everything has to be the best or commonly used; they should however be functional and flavourful. Broad changes:
-
[]Supports level 7-9 upcasting of vanilla spells from Expansion, and custom spells from their respective mods.[/]
[]Descriptions are edited where I feel they can be made more consistent and generally improved upon. Lots of spells have a very clinical description that only defines mechanics, while others have some flavour text to describe what the spell does thematically as well as mechanically; the latter is preferable, and it often doesn't take much to naturally insert some flavour.[/]
[]Lots of target conditions have been removed, the training wheels are off! If you want to shoot Fire Bolts at corpses you can, want to Viciously Mock a barrel? Go for it. Generally target spells cannot target the ground, while projectiles can, there's exceptions where I leave vanilla targeting conditions, such as basically all healing and buff spells. I also have not changed target cycling for controllers, that would be too annoying and not worth the freedom.[/]
[]Instead of removing annoying VFX and SFX outright, I turn them in to temporary VFX that last for 1 turn after application.[/]
[]More surface creation and interactions where thematically appropriate.[/]
[]Specific changes are in their own articles broken up by level.[/]
Load order:
[]Load after (below) Many More Monsters.[/]
[]Load after (below) Expansion (with Bladesinger) Level 13-20 (Configurable).[/]
[*]Load after (below) 5e Spells.[/
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- BaldursGoonsack
- Version
- 2.2.1.0
- Downloads
- 757,442
- Endorsements
- 179
- Category
- Spells
- Created
- 3/25/2025
- Updated
- 7/29/2026
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