Elven Weaponry - Wands

⭐ ⭐⭐ (1,172 endorsements) 📥 210,041 downloads 📌 v1.5.1 📅 12/30/2023
🟠 Updated over a year ago

By kharneth · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/29/2024 📅 Created: 12/30/2023

🔍 Analysis

  • 👍 0.6% endorsement rate
  • 🏆 #4 of 47 Weapons mods in this game by downloads

📋 About This Mod

Add new wands weapons to the game. With new gameplay mechanics, spells and feats.



Description

Wands are new weapons  mostly designed for casters (technically most classes can use it, but wands will make use of character spell attack roll and DC for most of its actions). As weapons itself they are really weak, but all of them can be use to cast powerfull spells instead of normal attacks (Some of them have, very limited, normal combat utility when it fit the model/background).

General:

- They use Quarterstaff proficiency (and one Dagger), this should give caster classes proficiency with it. They are also Light, so anyone can dual wield it.

All of them share the "Quick Hands" passive, that allow to equip wands using a bonus action.

Wands use the melee weapon slot, but they can be customize to use the ranged weapon slot using the  Elven Smithing Kit. Using them on the ranged weapon slots have some issues, and that why I left it as a totally optional feature. See Customization section bellow for full details. Ranged is 99% fixed from 1. 3 and you can use ranged wands without issues.

-Channel: As mentioned, normal attacks from wands are lame (they are just slim sticks XD). Instead you'll be using the channel mechanios for combat. Channel are cantrips (with normal cantrip scaling) and are different for each wand.

All Channel cantrips can be upcast, just like normal spells. (Note that due UI limitations "Channel (upcast)" is a different action icon. It's still the same spell as the normal Channel, but upgrade).

Upcast level have a limit on wands, that is tied to rarity. Common wands can upcast up to level 2, Uncommon up to 3, Rare up to 4, Very Rare up to 5 and Legendary up to 6 (no cap). You can still use a highter level spell slot than the cap, but it will grant no additional benefits over the cap level (A warning have been added to this levels spells tooltips).

-Channel (Offhand): When equipping a wand offhand, it'll give access to Channel (Offhand) instead of normal Channel. Channel (Offhand) are weak cantrips (still with cantrip scaling) that can't be upcast, but they cost a bonus action.

-Most wands will also give access to a free short/long rest limited spell, similar to how normal weapon actions works.

-From 1. 1 there's also two new feats added to the feat list that affect wand spells.

Location

They can be found at Traders, looted in the world or as quest rewards. Note that with the exception of the (Common) Fire Wand, all wands sold at traders are still unique an can only be bought one time. There's also an optional file that will place all of them in a crate on the tutorial chest.

The list of locations are:

📊 Mod Details

Game
Baldursgate3 Mods
Author
kharneth
Version
1.5.1
Downloads
210,041
Endorsements
1,172
Category
Weapons
Created
12/30/2023
Updated
11/29/2024

🔧 How to Install Baldur's Gate 3 Mods

Download from Nexus Mods.

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