Combat Grouping by Proximity
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #154 of 597 Gameplay mods in this game by downloads
📋 About This Mod
Groups nearby enemies into combat clusters based on configurable distance and filters. Customize checks for sight, sleep, and more. Allies and opted-out characters are excluded.
Overview
Combat Grouping By Proximity allows expanding combat encounters with configurable combat clustering.
Enemies within a set radius of each other will join combat. Think of it as a 'shouting range'. This is particularly useful for modded encounters where groups of enemies will not aggro together at the player depending on distance and/or line-of-sight, unlike vanilla encounters.
Features
This mod provides a flexible combat grouping system configurable through MCM that:-
[]Clusters/pulls creatures into combat with the player if they're within a configurable radius of each other;
[
]Excludes allies of any party member from being pulled into combat against the player;[]Lets you enable/disable checks for line of sight, sleep, unconsciousness, and silence;
[]Allows characters with the CGBP_IGNORE passive to fully opt out of clustering.
Notes
-
[]Clustering is triggered when a character enters combat;
[
]Hostility is set using temporary hostility, which should reset if enemies flee or are knocked out (though clusters will reform if aggroed again);[]Radius ignores walls or obstacles (10~20m is a good range for most encounters).
Installation
-
[]Download the .zip file and install using BG3MM or manually extract to your mods folder.
Requirements
-
[]Mod Configuration Menu 1. 33+
[
]Volition Cabinet 1. 14+ - BG3 Script Extender v24+ (easily installed with BG3MM through its Tools tab)
Compatibility
- Can be installed or uninstalled at any time
- Should be compatible with most mods or patches that don't radically creature hostility.
Special Thanks
Thanks to Ajax for the idea and support (go check out Listonomicon!), to Norbyte for the Script Extender, and OsirisOfInternet/Di and Focus for discussions about combat/enemy aggro.
Waypoint Inside Emerald Grove - adds an actual waypoint inside Emerald Grove
Fix Stragglers - automatically boosts/teleports companions who get stuck or fall behind
Configurable Party Limit - allows decreasing/increasing the party size with MCM
Reduce NPC Banter Repetitiveness - adds delays before NPC banter repeats
Auto Send Read Books To Camp - automatically sends read books to camp chest
Auto Use Soap - automatically uses s
-
[]Mod Configuration Menu 1. 33+
-
[]Clustering is triggered when a character enters combat;
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- Volitio
- Version
- 1.0.0
- Downloads
- 12,937
- Endorsements
- 58
- Category
- Gameplay
- Created
- 7/5/2025
- Updated
- 7/5/2025
🔧 How to Install Baldur's Gate 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Baldur's Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Baldur's Gate 3 commands, item IDs, and more.
Keep browsing — more Baldur's Gate 3 mods await