Chiz's 5e Spells Adjustments
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #72 of 107 Spells mods in this game by downloads
📋 About This Mod
An assortment of tailored balance changes to 5e Spells mod's spells so they are more in-line with Baldur's Gate 3's game design and balance decisions.
An assortment of tailored balance changes to 5e Spells' spells so they are more in-line with Baldur's Gate 3's game design and balance decisions.
I originally made this for personal use but I thought it'd be good to share it with others too. This requires the 5e Spells mod.
Inspired by Valdacil's 5e Spells Adjustments mod and its later Add-on mod (both of which are outdated and buggy as of the time of posting mod). This mod builds (or straight-up re-builds) upon those along with my personal changes to both their changes and adding some of my own to 5e Spells, plus MANY bugfixes or corrections to the original adjustments based on the latest version of 5e Spells. I also just wanted to have my own take on this that I can also keep expanding on more.
I've combined all the changes from both of those mods, rebuilt some, fixed their bugs, updated all their entries to be in accordance with the latest versions of 5e Spells (many of their changes were outdated and outright breaking some spells by using old code from older versions from 5e Spells), removed unnecessary changes (ex. Flame Blade changes which is not even part of 5e Spells, Tenser's Transformation and Green-Flame Blade changes etc.), removed unnecessary spell list changes (5e Spells has been updated and doesn't require such changes anymore) and re-adjusted some spell data so it's better balanced.
Many of the original mods' entries were either using outdated or buggy data that outright broke the spells' functionality (ex. missing statuses or referencing an old implementation that 5e Spells completely changed by now with an update), did incomplete changes (ex. changed half of an entry's values and forgot to changed others), did superfluos changes (like changing a spell more times than necessary or do a change that 5e Spells' updates have already implemented by now, possibly leading to incompatibilities), had useless entries that did nothing other than risk incompatibility, were modifying spells currently unused in 5e Spells and risking incompatibility with future versions of it may re-add them with changes, or were adding unnecessary additional changes not in the spirit of the rest of the changes; all these have been tweaked, bugfixed and/or re-adjusted for better balance.
This also includes various additional original adjustments from me.
The main objective of all these changes is to keep the spells balanced and fun within BG3's rules and design, keeping things homogeneous to and in the spirit of all the same spell adjustments Larian made to Baldur's Gate 3's base-game spells when porting them over from DnD.
General guidelines to conform to, based on BG3's base-game spell design:
[]Most summmons shouldn't require concentration.[/]
[]Anything that lasts 600 turns should usually last until long rest, with a few exceptions.[/]
[*]Anything that lasts less than 600 turn
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- ChizFreak
- Version
- 2.4.3.1
- Downloads
- 55,798
- Endorsements
- 127
- Category
- Spells
- Created
- 10/17/2025
- Updated
- 7/6/2026
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