YASRM - Yet Another Spell Rebalancing Mod
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #96 of 191 Spells mods in this game by downloads
📋 About This Mod
The spell overhaul nobody asked for!
This primarily started as a way to rebalance cantrips against weapons for casters, without making them so dominant that all martials want cantrips.
It turned into adjusting more than that to also increase the viability of some leveled spells that are otherwise lackluster without forcing them to become overpowered to be relevant, and without totally reworking the actual impact of the spells.
This does mean this mod intentionally ignores even attempting to make certain spells more viable.
Some notable ones:
True strike: Use any of the existing true strike replacement mods if you want. There are plenty of good standalone replacement mods for this one spell, but most really do replace it (even if it is replacing it with newer tabletop RAW versions) rather than simply enhancing it.
Windwalk: It's just not meant for a CRPG. In tabletop, it's a means of party fast travel. In BG3, we have fast travel for free, and resting in the wilderness isn't generally a problem.
Seeming: The game pulls the main player character into dialogues, with no noticeable benefit over disguise self in these cases.
Many spells touched have had fixes made to their effects. While there are other mods that fix some of these vanilla bugs (and some that do so much more comprehensively), I wanted to ensure users get these things fixed reliably no matter what order they prefer the mods taking effect.
All gameplay changes are detailed below; it's a long read.
Cantrips
General changes:
All damaging cantrips that have been modified other than booming blade scale at levels: 5, 10, and 14 (with any mod that unlocks the level curve) From levels 1-4, they use a reduced damage die.
Acid Splash:
- Applies acid status to target for 2 rounds.
- gains +2 to it's damage
Blade Ward:
- Duration Scales with proficiency bonus.
- Duration ticks down at start of turn, rather than end.
Bursting Sinew
- Gains +2 to it's damage
Bone Chill:
- Gains +2 to it's damage
Booming Blade:
- Scales at levels 5, 11, and 17 (with any mod that allows for higher level play)
- Properly interacts with damage rider sources
- Interaction with Extra Attack is unchanged. I highly recommend using Wesslen's Extra Attack Fix SE mod to cover this, and any other similar interaction.
Dancing Lights:
- Removed concentration
Eldritch Blast:
- Lowered the damage die to a d4
- Added a flat +2 damage
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- mikeshardmind
- Version
- 1.5.1
- Downloads
- 74
- Endorsements
- 3
- Category
- Spells
- Created
- 12/7/2025
- Updated
- 1/20/2026
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