War Domain Improvements
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #136 of 589 Gameplay mods in this game by downloads
📋 About This Mod
Version 2. 0 released, all changes reflected in the updated description and the changelog
Made this mod because I wanted to play a campaign as a pure War Domain Cleric but found the class immensely lacking, so I made some changes to how it functions.
War Charges
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[]Now restored on short rest as well.
[
]To prevent level 1 dips into War Domain being too powerful and to nerf early game performance a bit in general, you now get 2 charges at Level 2 instead of starting with 3 at Level 1.[]New Charge progression is as follows:
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[]2 at Level 2
[]2 additional at Level 5 for a total of 4
[]1 additional at Level 8 for a total of 5
[]1 additional at Level 11 for a total of 6
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[]Using bonus attacks granted by the charges no longer requires a bonus action.
Sadly I was not able to find a way to make War Charges scale with the character's Wisdom modifier, so they will still scale with Cleric level for the time being.
New Feature
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[]You gain a unique version of War Caster at level 5, granting advantage to concentration rolls and a reaction allowing you to cast level 1 inflict wounds on a target moving out of melee range (the description still mentions shocking grasp, maybe one day I will learn how to make new descriptions). I haven't tested this reaction but as far as I can tell should it work fine, please report if you encounter any issues.
[
]You can pick a fighting style from the same list as Paladins (that is not including Archery and TWF) at level 3. - (OPTIONAL) At Level 11 you gain an upgraded version of Extra Attack, letting you attack a 2nd time with no additional cost and a 3rd time at the cost of a War Charge. This is a huge nerf compared to the previous version of the mod where you got this feature at Level 5 but nevertheless I left it out of the main version.
I'm not sure how balanced this is, but I tried to not make it too strong.
The localisation is not changed because I'm too lazy to find out how to do it, so you will still see the game saying you need an extra action to use War Charges and some other minor things.
I tested it on an existing save and it seems to work fine as long as you respec after installing the mod.
To install drop it into your mods folder and activate with the Mod Manager, requires Full Release Mod Fixer as well.
I have never uploaded any mods before so I would welcome any feedback or criticism.
-
[]You gain a unique version of War Caster at level 5, granting advantage to concentration rolls and a reaction allowing you to cast level 1 inflict wounds on a target moving out of melee range (the description still mentions shocking grasp, maybe one day I will learn how to make new descriptions). I haven't tested this reaction but as far as I can tell should it work fine, please report if you encounter any issues.
War Domain Improvements is a gameplay mod by Zero that aims to make War Domain Clerics significantly stronger and more viable as a pure class. With 61 endorsements and 2,449 downloads, it's a niche mod for players who want to enhance this subclass without multiclassing.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Directly addresses a common complaint: War Domain Clerics feel weak as pure class.
- Small but active community (61 endorsements) suggests it works for those who tried it.
- Lightweight mod with no listed dependencies—easy to slot into your load order.
⚠️ Cons
- No detailed patch notes or feature list—you'll need to test to see what changed.
- Last updated in 2023—may not be compatible with the latest game patches.
- Limited endorsements (61) means it's not widely tested; potential balance issues.
For players who love War Domain Clerics but feel they fall off compared to other subclasses. If you want to play a pure cleric without multiclassing, this mod aims to make that viable. Skip if you're happy with the current War Domain or prefer more comprehensive overhauls.
💡 Beginner Tips
- Check the mod's posts or comments for any known compatibility issues with other cleric overhauls.
- If you're using a mod manager, let it handle the file placement to avoid conflicts.
- Test the mod in a new game or after respec to see the full effect on your War Domain abilities.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Zero
- Version
- 2.0
- Downloads
- 2,449
- Endorsements
- 61
- Category
- Gameplay
- Created
- 8/9/2023
- Updated
- 8/10/2023
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