Void Domain Cleric Subclass

⭐ — (27 endorsements) 📥 6,433 downloads 📌 v1.1 📅 2/15/2025
🟠 Updated over a year ago

By nick · Classes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/30/2025 📅 Created: 2/15/2025
⚠️ Install Order · 2 steps
1🛠️ BG3 Script Extender — BG3 Script Extender Download ↗
2🧩 Community Library — Community Library (Norbyte) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.4% endorsement rate
  • 🏆 #199 of 295 Classes mods in this game by downloads

📋 About This Mod

Spell List.

Cleric Level 1: Tasha's Hideous Laughter, Dissonant Whispers, Unsettling Thoughts

Unsettling Thoughts is a homebrew spell that I created. It's similar to Dissonant Whispers but causes the Flee Condition on a failed save instead of the Frightened Condition.

Cleric Level 3: Crown of Madness, Hold Person

Cleric Level 5: Hunger of Hadar, Fear

Cleric Level 7: Evard's Black Tentacles, Phantasmal Killer

Cleric Level 9: Dominate Person, Planar Binding

Level 1.

You have proficiency with heavy armor and martial weapons.

Unsettling Thoughts: You can cast Unsettling Thoughts once per short rest without expending a spell slot. For some reason it's highlighted in red, and it will say that you already know it. Please disregard this. Everything will be fine after you level up.

Distressing Retribution: When a creature within 4. 5m hits you with an attack, use your reaction to blast them with negative psychic energy and possibly frighten them. This has unlimited uses similar to the Tempest Domain reaction. Deals 2d8 psychic damage and applies Frightened for one turn on a failed Wisdom Saving Throw. Deals half damage and doesn't apply Frightened on a successful saving throw.

Level 2.

Schismatize Amygdalae: Expend Bonus Action and Channel Oath Charge to deal psychic damage to enemies in a 9m radius and possibly frighten them. Deals 2d6+Cleric Class Level and applies Frightened for two turns on a failed Wisdom Saving Throw. Deals half damage and doesn't apply Frightened on a successful saving throw.

Level 6.

Aura of Madness: Once per long rest, you can create a 3m aura centered around you for ten turns. Any enemy (except Constructs) who starts its turn in the aura must make a Wisdom Saving Throw or receive the Crown of Madness condition for one turn.

Alien Constitution: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell. Additionally, you are immune to the Frightened and Charmed conditions, and you have resistance to psychic damage.

Level 8.

I'm not a huge fan of Potent Spellcasting or Divine Strikes, so I opted for some additional passives at this level instead.

Third Eye Open: You have +3 to Initiative and can't be Surprised. Additionally, you gain expertise in Perception and Insight.

🤖 AI-enhanced — based on mod data

A homebrew Cleric subclass for Dungeons & Dragons, offering a psychic-themed alternative to the Tempest Domain. Created by a player who wanted to play a Duergar mind freak, it adds a new domain option with psychic abilities. With 27 endorsements and 6,433 downloads, it's a niche but popular choice for players seeking mind-flavored cleric builds.

✨ Key Features

Adds a new Cleric subclass focused on psychic abilities
Provides an alternative to the Tempest Domain
Designed for players who enjoy mind-themed characters, like a Duergar mind freak

📊 Pros & Cons

✅ Pros

  • Solid download count (6,433) shows real interest in psychic clerics
  • Fills a niche for mind-flavored divine casters
  • Homebrew design reflects a personal passion project

⚠️ Cons

  • Low endorsement count (27) compared to downloads—might not be as polished
  • Last updated July 2025—could be outdated if the game has patched since
🎯 Is This For You?
For D&D players who want a psychic twist on the Cleric class, especially those who love mind flayers or Duergar characters. Skip if you prefer official subclasses or need detailed mechanics before downloading.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check the mod's page for any required dependencies or patches before installing.
  • If you're using a mod manager, make sure to enable the mod after updating your game.
  • Read the mod's comments section for player feedback on balance and compatibility.

📊 Mod Details

Game
Baldurs Gate 3 Mods
Author
nick
Version
1.1
Downloads
6,433
Endorsements
27
Category
Classes
Created
2/15/2025
Updated
7/30/2025

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