Divine Judgement Domain Cleric Subclass
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #206 of 295 Classes mods in this game by downloads
📋 About This Mod
Spell List.
Cleric Level 1: Burning Hands, Healing Word
Cleric Level 3: Aid, Scorching Ray
Cleric Level 5: Fireball, Revivify
Cleric Level 7: Death Ward, Wall of Fire
Cleric Level 9: Flame Strike, Mass Cure Wounds
Level 1.
Proficiency with Heavy Armor and Martial Weapons.
Judgement: You learn the Sacred Flame Cantrip, but you can choose two targets instead of one. At Level 5, you can choose three targets, and at Level 10, you can choose four targets. Sacred Flame is still ass, but I think this helps a little.
Conviction: Once per turn when you damage an enemy with a spell or attack, they must succeed on a Dexterity Saving Throw against your Spell Save DC or receive the Burning Condition for one turn. Starting at Level 6, the Burning Condition increases to two turns and your attacks deal additional Fire Damage equal to your Wisdom Modifier once per turn.
Level 2.
Consecration of Light: Expend a Bonus Action and Channel Divinity charge to allow an ally to bask in your Conviction. Once per turn when they damage an enemy with a spell or attack, the enemy must succeed on a DC13 Dexterity Saving Throw or receive the Burning Condition for one turn. Starting at Level 6, the DC increases to 15, the Burning Condition increases to two turns, and their attacks deal additional Fire Damage equal to your Wisdom Modifier once per turn.
Consecration of Fortitude: Expend a Bonus Action and Channel Divinity charge to allow an ally to bask in your Conviction. They gain a +1 bonus to Armor Class and their Maximum Hit Points increase by five. Starting at Level 6, the bonus increases to +2, and their Maximum Hit Points increase by 10.
*You can apply both Consecrations to one ally once you have two Channel Divinity Charges.
Level 6.
Conviction and Consecrations both improve as described above.
Divine Grace: Once per turn when casting a healing spell of 1st Level or higher, both the target and you heal for an additional 1d4+Your Wisdom Modifier at the beginning of your next turns.
Level 8.
Cleansing Flames: Your spells and attacks ignore resistance and immunity to Fire Damage. Additionally, you have resistance to Fire Damage.
A homebrew Cleric subclass for Dungeons & Dragons 5e, blending Light and Life Domains with the Vestal from Darkest Dungeon 2. Offers a thematic support/healer option for players who want that holy warrior vibe. Small but active mod with 22 endorsements and 6,139 downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid download count (6,139) shows real interest.
- 22 endorsements from a niche community.
- Unique blend of two official domains with a dark fantasy twist.
⚠️ Cons
- No detailed feature list—you'll need to check in-game for specifics.
- Small mod with limited community feedback (22 endorsements).
- Potential balance issues as with any homebrew—test before serious campaigns.
For D&D 5e players who love Darkest Dungeon and want a Cleric that feels like the Vestal. Great for support players who enjoy healing and radiant damage. Skip if you prefer official subclasses or want heavy mechanical depth.
💡 Beginner Tips
- If you're new to homebrew, ask your DM for approval before adding it to your campaign.
- Pair this subclass with a party that lacks healing—it's built to fill that role.
- Read the subclass features in-game to understand how the Light and Life domains merge.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- nick
- Version
- 1.3
- Downloads
- 6,139
- Endorsements
- 22
- Category
- Classes
- Created
- 2/17/2025
- Updated
- 7/27/2025
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