Us Evolved
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #56 of 87 Companions mods in this game by downloads
📋 About This Mod
The mod allows a non-lobotomized Us to ---become--- able to ---evolve--- and gain many Partial-Illithid abilities and passive features by using the Astral-Touched Tadpole (does not consume it on use).
The mod only activates after you receive the Summon Us anchor item that grants the Conjure Us spell and if you didn't mutilate / lobotomize Us in the tutorial. If you already have Us on installation, the mod will activate when you load the save. The key is the anchor item being somewhere in your party inventory.
All scripting was done using Larian's story editor. No additional third-party frameworks or dependencies required.
Base Features (with or without evolving)
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[]We Are Here (Passive) - Us will level with you and increase its stats. Since you get Us pretty late, the progressions are only from level 8-12, but quite steep in order to bring the purple brain friend up to speed.
[
]Level 8 -- +1 CON, +1 WIS, +2 INT[/][
]Level 10 -- +2 DEX, +2 INT[/][
]Level 12 -- +2 INT, +2 WIS, +2 CHA[/][
]Total at 12 -- [ STR 6 | DEX 16 | CON 14 | INT 18 | WIS 14 | CHA 12 ][/]
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[]We Are Us (Passive) - Proficiency Bonus added to Armor Class, Difficulty Class, and Attack Rolls. This is essentially Companion's Bond, but I replaced the damage bonus with bonus to DC.[/]
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[]Beneficial statuses will remain on Us even while dismissed or resummoned. Feel free to spend that extra spell slot or two on buffs for Us! If Us dismisses itself or if you cast Conjure Us again, the new summoned Us will have the beneficial conditions of the previously dismissed one. Only long-rest or permanent statuses are stored. Statuses that require concentration from the caster or tethered statuses like Warding Bond are also not stored. You can also freely pass the anchor item that holds the summon spell to another party member and the Us they conjure will still have the statuses the previous one had.[/]
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[]You can recast Conjure Us without a cooldown outside of combat (unless Us uses Death Burst). Need Us to catch up with the party? Boom. Re-cast Conjure Us. In order to add balance to this, Us's current hit points will also be stored like its statuses. If it had 38 hit points out of 55 when it was dismissed, it will also have the same on summoning again. Short Rests restore Us to full health whether or not it is currently summoned, so it's essentially the same as having the spell on a short rest cooldown.[/]
[*]Toggling Non-Lethal Attacks for the party will also apply to Us. Enemy down to 4 hit points and Us is next in the round but you want to knock the en
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[]You can recast Conjure Us without a cooldown outside of combat (unless Us uses Death Burst). Need Us to catch up with the party? Boom. Re-cast Conjure Us. In order to add balance to this, Us's current hit points will also be stored like its statuses. If it had 38 hit points out of 55 when it was dismissed, it will also have the same on summoning again. Short Rests restore Us to full health whether or not it is currently summoned, so it's essentially the same as having the spell on a short rest cooldown.[/]
-
[]Beneficial statuses will remain on Us even while dismissed or resummoned. Feel free to spend that extra spell slot or two on buffs for Us! If Us dismisses itself or if you cast Conjure Us again, the new summoned Us will have the beneficial conditions of the previously dismissed one. Only long-rest or permanent statuses are stored. Statuses that require concentration from the caster or tethered statuses like Warding Bond are also not stored. You can also freely pass the anchor item that holds the summon spell to another party member and the Us they conjure will still have the statuses the previous one had.[/]
Us Evolved lets your pet intellect devourer Us evolve with the Astral-Touched Tadpole, gaining partial-illithid abilities and passives. Us levels with you and gets stat boosts. A niche but popular companion enhancement mod with 354 endorsements and 38,693 downloads, last updated July 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community trust (354 endorsements) and a healthy download count (38k+)
- Freshly updated (July 2026) — likely compatible with current patches
- Turns a forgettable companion into a viable party member with real progression
⚠️ Cons
- Only works if you have the Astral-Touched Tadpole — miss it and the mod does nothing
- Limited to Us only; if you don't use that companion, this mod is irrelevant
For Baldur's Gate 3 players who love Us and want to make it a proper companion with illithid powers. If you're doing a partial-illithid run and want your pet to keep up, this is for you. Skip if you never use Us or want broader companion overhauls.
💡 Beginner Tips
- Make sure you have the Astral-Touched Tadpole in your inventory before trying to evolve Us — it's a specific quest item.
- If you're using a mod manager, load this mod after other companion tweaks to avoid conflicts.
- Test the evolution on a save before committing — you might want to see if the new abilities fit your build.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Exaen
- Version
- 1.4.0.0
- Downloads
- 38,693
- Endorsements
- 354
- Category
- Companions
- Created
- 1/2/2025
- Updated
- 7/11/2026
🔧 How to Install Baldurs Gate 3 Mods
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