The Way of Marshmerrow
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #358 of 404 Classes mods in this game by downloads
📋 About This Mod
Adventurer's Guide to Tamriel: Monk Subclass - Way of the Marshmerrow
This mod adds the Way of Marshmerrow Monk subclass, as defined in Adventurer's Guide to Tamriel, with tweaks to fit Baldurs' Gate 3.
One of the fastest growing Dunmeri martial arts, the Way of Marshmerrow is a relatively new creation, based on the teachings of Khajiit martial artists. Its teachings weave a practicioners willpower and spiritual essence with more traditional unarmed combat techniques. Monks of this tradition are capable of utilizing their Ki Points to cast spells if they already know how to use magic, and can otherwise create effects similar to traditional Illusion spells using only their actions.
Monks following the Way of Marshmerrow are a tricky bunch. They mix utility and support spells with their unarmed attacks, providing new and interesting playstyles for a budding martial artist.
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Managing the Breath:
Monks of the Way of Marshmerrow gain the ability to utilize their Ki, Actions, or Reactions to imitate certain Illusion spells, beginning with:
Moonlight Strike:
Monks following the Way of Marshmerrow have had their Unarmed Strikes augmented to Light up any opponent they hit.
Upon reaching Level 4, Monks are granted a choice of 2 passives, augmenting their Monk skills with interrupts or additional effects. Full list below.
Upon reaching Level 6, Monks are also granted a new Reaction. When making an Unarmed Strike against an opponent, they may spend 3 Ki Points to leave the target under the effects of the Hush spell.
At Level 8, Monks are once again granted an additional passive to augment their Monk skills.
Peaceful Eye:
Upon reaching Level 9, Monks are granted the ability Peaceful Eye, which they may use 4 Ki Points to use. Peaceful Eye may be cast from up to 18m away. The target must succeed a Wisdom Saving Throw, or be calmed for 4 hours.
At Level 10, Monks are once again granted an additional passive to augment their Monk skills.
Adds the Way of Marshmerrow Monk subclass from Adventurer's Guide to Tamriel, adapted for Baldur's Gate 3. A niche class mod with 45 endorsements and over 32k downloads, last updated July 2025.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid download count (32k+) shows real interest despite modest endorsements.
- Fresh take on Monk subclass—brings Tamriel flavor to BG3.
- Recently updated (July 2025), so likely compatible with current patches.
⚠️ Cons
- Only 45 endorsements—small community, so less feedback and testing.
- Based on a third-party sourcebook, so balance may be questionable.
For Baldur's Gate 3 players who want new subclass options, especially fans of Elder Scrolls lore. Skip if you prefer strictly official D&D content or want extensive documentation.
💡 Beginner Tips
- Check the mod's page for any required mods or load order notes before installing.
- If you're using other class mods, test in a new game to avoid conflicts.
- Look for community discussions to see how the subclass plays in practice.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- NellsRelo
- Version
- 1.0.2.2
- Downloads
- 32,214
- Endorsements
- 45
- Category
- Classes
- Created
- 9/22/2023
- Updated
- 7/22/2025
🔧 How to Install Baldurs Gate 3 Mods
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