TeleportEditsforBrawl
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #469 of 557 Gameplay mods in this game by downloads
📋 About This Mod
Adds Additional Functionality to Teleport Spells So they more emulate how they Worked in Real-Time in the Original Games forBrawl Real-Time Combat
If you have downloaded my other Mods you know I primarily play BG3 just because of Brawl Real-Time.
Most of my Mods are just to help that further along to capture some more of the spirit of the Original Combat of the Original Baldur's Gate Games.
This is done by adding tweaks here and there as Mods to build up a more comprehensive play experience as TinyBike is just one person and he cannot start attending to all the minor things that make Real-Time to be as Good as it is. (Over the bordom that is Turn-Based Play).
Recently by my constant Requesting (or really Nagging like a child wanting that one toy), TinyBike Made Bonus Actions into freecast actions during Paused Mode for Brawl, I can't ask for much else that this ( I mean I can ask for a lot else but this was something I wanted for a long time as it was initially only available through a Bug for controller Play).
Now as he did this, the first thing that came to my Mind was that I needed to make a Mod for teleportation Spells of BG3 so to capture the way Dimension Door worked in the originals to avoid attacks, as it would guarantee Magic Missile not hitting (which always hit) and would give you just enough avenue to dodge an attack and launch a counter attack.
How it Works:
Presently there are 3 Usable Teleportation Spells I can think of ,Dimention Door, Misty Step and Benign Transposition: Teleport (if there's more I'm missing please tell me), Dimention Door has been Changed to be a Bonus action, so too has Benign Transposition: Teleport, (misty step needed no editing) so now they can be cast in a Pause State in Brawl Real-Time.
But additionally I discovered that on being attacked and teleporting away, that damage from an attack would still tick, so there is an SE script to prevent this damage from affecting the character but only if you Teleport to another Location.
There is also a MCM Toggle to disable the Script if you want to enter back into turn-based combat, the toggles have the option to be either Keyboard Key or Controller input , so you can just set the keys to be the same as your Brawl Activation Toggle, so it's as seamless as possible when entering and leaving Real-Time Combat.
Lastly Dimension Door has been Edited so you can Teleport Enemies and teleport out of line of sight.
If you're downloading this, you're obviously 90% someone who plays Brawl-Real Time, so if there is an issue with this mod, please let me know so I can attend to it immediately, as IMO I feel while TinyBike does the main big thing of working on the Brawl Mod, it's up to those Interested to work on the little things that he wouldn't have time to attend to.
Benign Transposition: Teleport for some reason isn't being cast fully freely in pause mode, this is due to the fact the cast itself act
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- A Human
- Version
- 1
- Downloads
- 40
- Endorsements
- 3
- Category
- Gameplay
- Created
- 11/23/2025
- Updated
- 11/23/2025
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