Countdown to Ceremorphosis FIXED
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #307 of 557 Gameplay mods in this game by downloads
📋 About This Mod
Countdown for Ceremorphosis
This is a Fix for this Mod discussed with the Original Creator Cheek/Acorntail, if you want to know what the Mod originally did go here.
So all I'm going to go Over are the what was fixed and what is slightly different.
What was Fixed:
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[]Infection now properly tracks Infected Characters both inside the party and external, including those you have not even recruited or met yet so their disease progresses.[/]
[]Progress is in sync, no double progressing anymore as that's guarded from.[/]
[]Stasis and Cure Attempts are properly preventing progress of disease and Removed on Long Rest[/]
[]Symptoms Worsened Now Properly applies when using Ilithid Wisdom in DIalog and should apply when using Ilithid powers or reactions.[/]
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[]Adjustments have been made to Stacks of Ceremorphosis Disease, they do not give any symptoms debuff, they just act as a way to count the progress of the disease, so if if it says 7 it means you have been infected for the current 7 "real time" days. Note though that the first day, which is when you actually start the game is also counted even though 24 hours ingame hasn't actually passed yet, so like day 2 is really the first full. When you change into a Mindflayer, it will be read as 8 which is actually day 7. (Note also I didn't change the description of the Stacks as that would require making the mod from the ground up due to the meta.lsx, so just ignore it)[/]
[]The Ceremorphosis Day Infections are actually what give debuffs. interchanging between -1 + -2 + -1 Attributes debuff adding up per infection stage continually. This was because I felt this was what was more balanced and challenging across the board irrelevant of the duration of days the player wants the infection to last for before changing into a mindflayer. So in Layman's terms:[/]
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[] Infection Stage gives -1 to all attributes[/]
[]Incubation -3[/]
[]Malaise -4[/]
[]Myalgia -6[/]
[]Pyrexia -7[/]
[]Fugue -9[/]
[]Liquifaction -10[/]
Anyway I will be maintaining the Mod till whenever Acorntail decides to take it over again, if you have any questions I will do my best to answer them hastingly as possible and address any issues or bugs encountered while playing.
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[] Infection Stage gives -1 to all attributes[/]
-
[]Adjustments have been made to Stacks of Ceremorphosis Disease, they do not give any symptoms debuff, they just act as a way to count the progress of the disease, so if if it says 7 it means you have been infected for the current 7 "real time" days. Note though that the first day, which is when you actually start the game is also counted even though 24 hours ingame hasn't actually passed yet, so like day 2 is really the first full. When you change into a Mindflayer, it will be read as 8 which is actually day 7. (Note also I didn't change the description of the Stacks as that would require making the mod from the ground up due to the meta.lsx, so just ignore it)[/]
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- A Human
- Version
- 2
- Downloads
- 72
- Endorsements
- 5
- Category
- Gameplay
- Created
- 1/3/2026
- Updated
- 1/3/2026
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