Sphinx Class

⭐ — (6 endorsements) 📥 371 downloads 📌 v2 📅 5/10/2026
🟡 Updated this year

By oaklei · Classes

⬇ Download Mod Source: Nexus Mods 📅 Updated: 5/29/2026 📅 Created: 5/10/2026
⚠️ Install Order · 2 steps
1🛠️ BG3 Script Extender — BG3 Script Extender Download ↗
2🧩 Community Library — Community Library (Norbyte) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #70 of 503 Classes mods in this game by downloads

📋 About This Mod

A homebrew class based off Sphinxes from 5e DnD.

OVERVIEW

This is a homebrew playable class based off the Sphinxes from 5e DnD.

This class plays like a mixture of a monk, with an unarmed melee toolkit, and a wizard, with a fixed utility spell list per subclass. I've experimented with not including Extra Attack, due to the greater variety of things you can do than a typical martial class, and the inclusion of a bonus action attack anyway. I've also built Riddleform as an attack roll debuff defensive tool, rather than an AC buffing one.

The four subclasses are much more similar to each other than other classes I've done, mainly only differing in one ability, the effect or damage of which strengthens as you level, and some other bonuses. So basically just pick whichever of the four abilities you like the sound of.

Many of your abilities work off four new action resources: Mythos for the subclass abilities, Impetus for physical abilities, Arcanis for your counterspell reactions, and Chronos for your level 9 exhaustion mechanic. I have made this version of exhaustion compatible with my Rakshasa class, which also uses it.

Sphinxes are not necessarily fully winged felines like in DnD, it depends on the source you use, so you can feel free to mod your appearance as you like. If you want wings (and I have included flying for the class), there's a large variety of mods out there offering that, and some cat features can be added with this and this.

My Divination Spells mod is a required dependency; this is due to a large number of Divination spells in the fixed spell lists.

This mod overrides the statuses of the angelic potions of restoration, both lesser and greater, to allow them to restore the new resources. Otherwise incompatibilities should be minimal. Please see the Divination Spells page for an incompatibility discussion for that mod.

Built for a level 12 game. Levels 13-20 are enabled if you use a separate mod for that XP progression, with a series of additional passives, abilities and continued HP and feat progression, but this is entirely optional. As in most of my other mods, I'm not going to detail levels 13-20 below to avoid spoilers and fomo, but note that most of the values in the images above were taken from a level 20 game, and will be lower at level 12.

If you like this, feel free to check out my Ghost, Genie, Rakshasa and Hag class mods or Mastermind, Inquisitive, and Scout rogue subclass mods.

BASICS

[]Intelligence casting stat (standard for Sphinx in DnD), likely Strength for combat stat with unarmed attacks[/]

[]8 base hp, 5 hp/level[/]

[]2 skill proficiencies (but numerous others gained through Subclass specific level 1 passives)[/]

[]No weapon or armour proficiencies[/]

[*]Fixed spell list (from the 2025 Monster Manual,

📊 Mod Details

Game
Baldurs Gate 3 Mods
Author
oaklei
Version
2
Downloads
371
Endorsements
6
Category
Classes
Created
5/10/2026
Updated
5/29/2026

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