Rakshasa Class

⭐ — (10 endorsements) 📥 307 downloads 📌 v4 📅 4/26/2026
🟡 Updated this year

By oaklei · Classes

⬇ Download Mod Source: Nexus Mods 📅 Updated: 5/29/2026 📅 Created: 4/26/2026
⚠️ Install Order · 2 steps
1🛠️ BG3 Script Extender — BG3 Script Extender Download ↗
2🧩 Community Library — Community Library (Norbyte) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #162 of 503 Classes mods in this game by downloads

📋 About This Mod

A homebrew class for the Rakshasa monster type from 5e DnD.

This is a homebrew playable class based off the Rakshasa monster types from 5e DnD.

This class revolves around two signature passives, Cursed Touch and Greater Magic Resistance. I've converted Cursed Touch from an active to passive ability from DnD, and used the Exhaustion mechanic since the original Short and Long Rest mechanic is not that meaningful for enemies in BG3. Both passives start off slightly weaker and improve at higher levels.

I did originally try building this around optional cat, panther, sabretooth tiger, etc shapeshift forms, but there are too many ability animation issues to deal with, especially with item abilities. Instead, I recommend playing with something like this and this. Rakshasa do not just come with cat heads though, they can be any animal, crocodile, donkey, bird, etc, so mod as you wish, so long as you stick with a playable race that can use animations properly.

My Divination Spells mod is a required dependency; this is mostly due to a number of Divination spells in the fixed spell lists.

There is one override in this mod, the function controlling haste-like conditions for Extra Attack is edited to include Treasure Tokens. Otherwise incompatibilities should be minimal. Please see the Divination Spells page for an incompatibility discussion for that mod.

Built for a level 12 game. Levels 13-20 are enabled if you use a separate mod for that XP progression, with a series of additional passives (see changelog Version 2 for list), continued HP and feat progression.

If you like this, feel free to check out my Ghost, Genie, Sphinx and Hag class mods or Mastermind, Inquisitive, and Scout rogue subclass mods.

  • []Charisma casting stat (standard for Rakshasa in DnD), likely Dexterity for combat stat depending on weapon choice[/]

    []8 base hp, 5 hp/level[/]

    []3 skill proficiencies (similar to Rogue and Bard)[/]

    []Simple weapon plus various other proficiencies like Scimitar, Rapier, Shortsword and Hand Crossbows, light armour and shield proficiencies[/]

    []Fixed spell list (from the 2025 Monster Manual, with a couple of inclusions)[/]

    []Subclass selection at level 3[/]

    []Normal feats at levels 4, 8, 12[/]

    BASE CLASS ABILITIES

    (See images above for ability text, level order is below. Subclasses follow)

    LEVEL 1

    • []Passives:

      []Magic Resistance[/]

      []Cursed Touch (only up to Stage 5)[/]

      []Aspect of the Hellcat[/]

    [/]

    []Actions:

    []Mage

📊 Mod Details

Game
Baldurs Gate 3 Mods
Author
oaklei
Version
4
Downloads
307
Endorsements
10
Category
Classes
Created
4/26/2026
Updated
5/29/2026

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Download from Nexus.

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