Shields Overhaul

⭐ ⭐ (137 endorsements) 📥 4,332 downloads 📌 v1.1 📅 10/11/2023
⚪ Last updated 2023

By VitruvianGuar · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/20/2023 📅 Created: 10/11/2023
⚠️ Install Order · 2 steps
1🛠️ BG3 Script Extender — BG3 Script Extender Download ↗
2🧩 Community Library — Community Library (Norbyte) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #502 of 597 Gameplay mods in this game by downloads

📋 About This Mod

Introduction

BG 3 Shield mechanics is quite simple. Shields add +2 to AC. In some rare circumstances +3. The real distinction is between the shields that allow Bashing and the shield that don't. It's not a bad design. But it also lacks variety and generally less interesting than it could have been. And after separating evasion and damage resistance for armor, some cracks begin to show as now shields become more useful for light armored characters than heavy armored ones. Fully alternative way is to make shields totally about damage resistance, and while a valid approach, it feels a bit weird as real life application of shields more resemble evasion of damage than withstanding it.

Description

This mod overhauls Shields mechanics. It is spiritual successor of Armor Overhaul, but can be used without it just as well. Taking inspiration from already existent parrying related features, it separates light deflection of attacks, represented by passive increase in AC, and full blocking of attacks represented by damage reduction on a reaction. Thus, whether you strategy is based around having high AC or damage reduction, shields can be beneficial for you. And as reactions are a limited resource, even considerably high values of damage reduction from shields are not going to be overpowered.

Shields can block both weapon and magical attacks, whether they are ranged or melee. But there are several limitations.

  • []Attacks which main component is Poison, Necrotic, Psychic or Force Damage can't be blocked.

    []The attack has to be directly targeted at a character. Area effects, such as fireball or ice cone can't be blocked - Shield Master Feat

    allows you to deal with them in it's own way.

Various Shields now have different stats fitting for different play styles. All shields are separated into 5 categories, some are better at deflection and some at blocking:

[]Flimsy Shields. Better than nothing but just barely. In addition to their already low AC, allow to block 1 point of damage as a reaction.

Consist of Toy Shield and Broken Shield.[]Light Shields. Good for deflecting attacks but can't withstand significant direct damage. Add their full bonus to AC and allow to block

1d4 points of damage. Consist of wooden shields and leather shields.[]Medium shields. A bit worse at deflection a bit better at blocking. Have -1 penalty to AC and allow to block 1d8 points of damage. Consist of Studded Shields, Great Leather Shields, Woadwood and Kua-Toa shields. Rusty shield has the worst of both worlds: -1 AC and 1d4 block.

[]Heavy Shields. Can withstand significant direct hits but do not provide any help with deflection. Require considerable Constitution to be used

effectively. Have -2 penalty to AC and allow to block 2d6 - 1 + ConstitutionModifier/2 points of damage as a

🤖 AI-enhanced — based on mod data

Shields Overhaul by VitruvianGuar reworks Baldur's Gate 3 shield mechanics, separating deflection from blocking and introducing distinct shield categories with unique traits. This adds variety and realism to combat, appealing to players seeking deeper tactical options. With 137 endorsements and 4,332 downloads, it's a niche but appreciated gameplay mod.

✨ Key Features

Separates deflection and blocking mechanics for shields.
Introduces different shield categories with their own specific traits.
Aims to provide more variety and realism in combat.
Enriches gameplay by adding tactical depth to shield usage.

📊 Pros & Cons

✅ Pros

  • Community-approved with 137 endorsements and over 4,300 downloads.
  • Adds meaningful tactical choices to shield combat.
  • Fills a niche for players wanting more realistic shield behavior.

⚠️ Cons

  • Last updated in October 2023 — may not be compatible with the latest game patches.
  • No detailed documentation or install instructions provided.
  • Potential balance issues since it changes core mechanics without extensive testing feedback.
🎯 Is This For You?
For Baldur's Gate 3 players who want deeper combat mechanics and more realistic shield play. Perfect for tacticians who enjoy build variety. Skip if you prefer vanilla combat or don't want to adjust to new shield categories.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Make sure to check the mod's compatibility with your current game version, as it was last updated in 2023.
  • Consider testing the mod in a separate save to see how the new shield categories affect your playstyle.
  • Look for community discussions or patches that might address any issues with newer game updates.

📊 Mod Details

Game
Baldurs Gate 3 Mods
Author
VitruvianGuar
Version
1.1
Downloads
4,332
Endorsements
137
Category
Gameplay
Created
10/11/2023
Updated
10/20/2023

🔧 How to Install Baldurs Gate 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Baldurs Gate 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Baldurs Gate 3 commands, item IDs, and more.

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