Feats Revised - Great Weapon Master and Sharpshooter
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #289 of 597 Gameplay mods in this game by downloads
📋 About This Mod
Introduction
Both Sharpshooter and Great Weapon Master are powerful feats. Maybe even too powerful. However, they lack synergy with other elements of combat mechanics. Their relatively huge values outshine other attack and damage sources. And as they provide flat damage bonus it doesn't interact with critical hits or re-rolls in any way.
Description
This mod rescales Attack Roll Penalty/Damage Bonus for Great Weapon Master and Sharpshooter feats. Accuracy penalty is decreased to -4. Damage bonus is changed to 2d6 for Sharpshooter and 1d12 for Great Weapon Master. It also fixes vanilla game bug where Sharpshooter feat allowed to get bonus damage without the penalty when using offhand ranged weapon This means that:
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[]Both feats now benefit from critical hits, effectively doubling their expected damage on them. This makes scoring critical hits with these feats more meaningful and satisfying.
[
]Both feats now take advantage of the re-roll mechanics, for example Great Weapon Master now synergies with Great Weapon Fighting Style and Savage Attacker feat.[]Expected damage bonus to accuracy penalty ratio is changed from 2 to 1. 75 for Sharpshooter and to 1. 625 for Great Weapon Master (before accounting for critical hits) for balancing purposes. Value for GWM is a bit worse, taking into account that there are more synergies for it.
[]Penalty to accuracy and bonus to damage are a bit lowered so that the feats didn't completely outshine other accuracy and damage sources.
If you like the idea of separation between damage and accuracy which these feats are based on, you may want to try my series of mods overhauling BG 3 combat system in such a way:
Armor Overhaul
Weapon Overhaul
Shields Overhaul
This gameplay mod rebalances the Great Weapon Master and Sharpshooter feats, changing the attack roll penalty and damage bonus from -5/+10 to -4/+1d12 and -4/+2d6 respectively. It aims to improve balance and synergy with critical hits and other bonuses. With 152 endorsements and recent updates, it's a niche tweak for players seeking alternative feat tuning.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-tested with 152 endorsements and over 8,000 downloads.
- Adds a fresh twist to two popular feats, making crits more rewarding.
- Simple concept that directly addresses the classic -5/+10 tradeoff.
⚠️ Cons
- Only two feats are changed—if you want a broader overhaul, this won't cover it.
- The new damage dice are swingy; you might roll low and feel less impactful than the flat +10.
- No compatibility notes provided, so it may conflict with other feat mods.
For players who find the standard -5/+10 too punishing or too strong and want a more dynamic damage curve. Also for those who enjoy crit-fishing builds. Skip if you prefer the classic flat bonus or want a comprehensive feat overhaul.
💡 Beginner Tips
- If you're using a mod manager, just drop the file into your load order—no extra setup needed.
- Test the new damage rolls on a training dummy to get a feel for the average output.
- Pair with crit-focused gear or abilities to maximize the new damage dice.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- VitruvianGuar
- Version
- 1.0.1
- Downloads
- 8,244
- Endorsements
- 152
- Category
- Gameplay
- Created
- 10/16/2023
- Updated
- 10/20/2023
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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