Shadow Magic - Sorcerer Subclass
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🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #35 of 404 Classes mods in this game by downloads
📋 About This Mod
My implementation of Shadow Sorcerer with full progression to level 20.
I tried to stay close to the source material, but made a few changes made with gameplay in mind.
I: Inflict Wounds
II: Ray of Enfeeblement
III: Summon Shadowspawn
IV: Shadow of Moil
V: Antilife Shell
There is an optional file to replace these spells with some of my shadow spells. You must have my library installed for these.
Using the optional patch you instead get:
I: Shadow Veil
II: Curse of Shadows
III: Wraithform
IV: Wall of Gloom
V: Shadow Strike
The optional Mystra's Spells patch changes Antilife Shell to Enervation.
The vanilla spell patch changes Summon Shadowspawn to Vampiric Touch, Shadow of Moil to Phantasmal Killer, and Antilife Shell to Cloudkill.
You can see normally in darkness both magical and nonmagical, to a distance of 36m.
At the 3rd level, you learn the Darkness spell and can cast Darkness with 2 Sorcery Points instead of Spell Slots.
This appears as Metamagic: Eyes of the Dark.
When damage reduces you to 0 hit points, you can make a Charisma Saving Throw. On a success, you instead drop to 1 hit point.
Once per long rest.
The Shadow Curse does not harm you. This is just a fun flavor extra.
At the 6th level you may use a bonus action and 3 Sorcery Points to summon a unique, monstrous Dire Wolf called the Hound of Ill Omen (also known as a Good Boy). The hound has the stats of a Dire Wolf, and gains temporary hit points equal to your Sorcerer level. However it is Medium, not Large, and counts as a monstrosity.
The hound may Bite and enemy, dealing 3d6 Piercing damage and inflicting Ill Omen. The target affected by Ill Omen has Disadvantage on Saving Throws.
If a target afflicted with an Ill Omen dies, you regain a Sorcery Point.
Only one target may be afflicted with Ill Omen at a time. Biting a different target will transfer the Ill Omen onto the new target.
When the hound is attacked by a melee attack, unless it deals Radiant damage, it may splinter itself and create a new hound.
The hound also comes with a teleport called Gloom Step in case he gets stuck. Or you just want to teleport.
In version 3. 0 I have completely redone the pupper and integrated some of Larian's new features into it.
At the 14th level, when you are in dim light or darkness, as a Bonus Action, you can teleport up to 36m to an unoccupied space you can see that is also in dim light or darkness.
At 18th level, you can spend 6 Sorcery Points as a Bonus Action to transform yourself into a shadowy form.
In this form, you hav
Adds the Shadow Sorcerer subclass with full level 20 progression, plus an optional level 12 variant. A popular class mod with 390 endorsements and over 246k downloads, last updated in March 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- High download count (246,827) shows strong community interest.
- Recent update (March 2026) indicates active maintenance.
- Flexible progression options with level 20 and level 12 files.
⚠️ Cons
- No detailed feature list provided, so you'll need to test in-game to see what's included.
- Only two files to choose from; may lack additional customization options.
For Baldur's Gate 3 players who want to play as a Shadow Sorcerer with full progression. Great for those who enjoy dark-themed spellcasters and want a subclass that scales to endgame. Skip if you prefer more detailed mod descriptions or need extra customization.
💡 Beginner Tips
- If you're starting a new campaign, the level 20 file is fine, but for a more balanced experience, consider the level 12 variant.
- Check the mod's page for any patch notes or compatibility notes before adding to an existing save.
- Pair with other class mods to expand your character build options.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- xarara
- Version
- 3.02
- Downloads
- 246,827
- Endorsements
- 390
- Category
- Classes
- Created
- 5/12/2024
- Updated
- 3/16/2026
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