Raise The Dead (Work in Progress)

⭐ — (13 endorsements) 📥 337 downloads 📌 v1 📅 10/10/2025
🟡 Updated this year

By A Human · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 12/29/2025 📅 Created: 10/10/2025
⚠️ Install Order · 2 steps
1🛠️ BG3 Script Extender — BG3 Script Extender Download ↗
2🧩 Community Library — Community Library (Norbyte) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #118 of 516 Gameplay mods in this game by downloads

📋 About This Mod

More Comprehensive way to raise nonparty NPCs and have them Interactable.

Disclaimer: Mod is 90% AI Generated

Okay So I made this Mod because I was doing a Brawl Real-TIme Honour Mode run and for some reason Oskar Fevras (the NPC with the most buggy quest) was dead in the Zhent cave and while there is a Resurrect NPC mod, it's kind of a half way deal as you have to go through comments to try find what to put inside console to clear tags and link back dialogs.

So this Mod Does what that mod does but with several automated functions to avoid all that headache.

So presently what the mod does is as listed:

-Allows you to raise any dead NPC

- Clears Flags on raised NPCs such as DB_PermaDefeated, DB_Defeated, DB_CantAct, DB_CantTalk, DB_OffStage,etc (basically any flag I could find that would prevent NPCs from be able to act on resurrection)

- Scans multiple known dialog databases and attempts to re-attach valid dialogues automatically, so the NPCs actually be talked again, without needing to put anything in Console.

Another Disclaimer: If there is any NPC that is not functioning on being raised, please mention it in the comments so I can add that NPC manually to the Mod, I put "work in progress" for a reason, I can't go around checking every single NPC to see if one works on raising it from the dead, but I can update this mod so that if someone reports one is non-functional. I'll then just add it manually so people who later install the mod after won't experience such issue.

I'll respond very quickly with updates as long as I'm still alive (me being alive seems very consistent feature of present reality), so no need to fret that reporting an NPC won't be addressed very quickly.

Lastly the Only issue I am not able to solve with dead NPCs being raised, is if they have a bugged death without anything actually killing them basically (my present issue with Oskar) , there's a function in the script to despawn and clone such NPCs but it doesn't work because SE doesn't presently expose the function needed, so if you look in console, you will just see error messages on trying, as I decided to leave the scripts in just incase an update to SE makes them available.(functions are Ext. Entity. Create(), Ext. CreateEntity(), Osi. CreateAt(), Osi. CreateAtObject(), ProcCharacterTemplateAddToLevel() , for any coders reading this, Story-controlled or despawned characters (e.g., quest NPCs with OnDeath story triggers) cannot yet be fully restored by Lua also. ))

(The mod is fully unpacked here on my GitHub for any coder that wants to look at the.lua and feel like Improving on it to help out.)

📊 Mod Details

Game
Baldurs Gate 3 Mods
Author
A Human
Version
1
Downloads
337
Endorsements
13
Category
Gameplay
Created
10/10/2025
Updated
12/29/2025

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