NewClass-Punish
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #178 of 295 Classes mods in this game by downloads
📋 About This Mod
A new class
A remade Punish version utilizing SE has been released as a new MOD, which includes a new sub-class XXI and numerous changes of sub-class Laurel. If you have installed Norbyte's Baldur's Gate 3 Script Extender, you can proceed to download the new version, eliminating the need to install Current MOD version.
Current MOD has fixed some bugs on the original foundation to facilitate continued use for players without SE, but no new content will be added. I strongly recommend you to install Norbyte's Baldur's Gate 3 Script Extender so you can experience the brand new version of Punish
And you won't be disappointed.
SE can be download here:
Norbyte's Baldur's Gate 3 Script Extender
New version of punish can be download here:
Punish-New Subclass XXI & Crimson Abyss
The inspiration for this class mod comes from mobile games:PUNISHING: GRAY RAVEN
What would be happend by incorporating the rules of this game into Baldur's Gate 3?Please enjoy!
Progressions:
Passives:
Punish-At the beginning of each round, you will receive 3 randomly colored signals. Casting Signal-Spells will consume all signals of the corresponding color.the power of Signal-Spell is based on quantity of signals consumed. Signal-Spells can only be cast once per turn.
The majesty of the Executor-Your attack roll earns a 1d10 bonus.
Spells:
Vortex of Polar Star: Signal-Spell,Concentrate the power of annihilating stars and unleash a fierce and deadly jet forward,Cause Force Damage to enemies in a straight line ahead. For every red signal consumed, damage increases by 2. When consuming 3 red signals, the damage increases significantly.
Suffering within:Signal-Spell,Apply pain and pressure to individual targets,dealing Force Damage. For every Yellow signal consumed, damage increases by 3. When consuming 3 Yellow signals, target falldown for one round.
The Southern Cross:Signal-Spell,Summon a magic formation in a designated area for 4 rounds, dealing Force Damage to enemies within each turn. For every Blue signal consumed, damage increases by 2. When consuming 3 Blue signals,pull enemies within range towards the center.
Passives:
Echoes of Signals:At the end of the turn, unused signals are converted into different buffs based on their color and applied to the next turn.
Each remaining red signal will provide a 2 damage bonus in the next round,When the remaining red signals reach 3, the critical threshold is -6.
Each remaining yellow signal will provide 2 damage reduction in the next round,When the remaining yellow signals reach 3, an additional 50% damage reduction is obtained.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Viper_Rogue
- Version
- 1.01.6
- Downloads
- 7,674
- Endorsements
- 128
- Category
- Classes
- Created
- 2/26/2024
- Updated
- 4/4/2024
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Baldurs Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
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