Mage Armor Reworked
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #397 of 597 Gameplay mods in this game by downloads
📋 About This Mod
Introduction
Mage Armor suffers from the lack of progression, being as good at lvl 12 as at 1. Granted, wizards are not supposed the most protected class, but it pushes to stay less faithful to the class fantasy, finding a way to add a shield to your wizard or even abandon the unarmored combat altogether. It also lack any interesting synergies with other unarmored defence options.
Description
This mod change the mechanics of Mage Armor spell. Now instead of setting your base AC to 13 it allows you to have unarmored AC according to 10 + DEX + INT formula, similar to the way unarmored defence works for Monk and Barbarian. This means that for a level one Wizard the effect will still be the same, but it becomes stronger later, scaling with intelligence. However, for the sake of balance and motivation to stay faithful to the class fantasy, it doesn't work with shields anymore.
Additionally, similarly to Unarmored Defence Synergy, when Mage Armor is applied to a Monk, they automatically get the best of three options:
10 + WIS + DEX
10 + INT + DEX
10 + INT + WIS
Likewise for Barbarians it's the best of:
10 + CON + DEX
10 + INT + DEX
10 + INT + CON
Mage Armor Reworked alters the spell's AC calculation from 13+DEX to 10+DEX+INT, offering synergy with other unarmored defense options while aiming to preserve game balance. A niche gameplay tweak for players seeking alternative mage builds, with modest community traction (66 endorsements).
✨ Key Features
📊 Pros & Cons
✅ Pros
- Makes Intelligence more valuable for mage survivability, rewarding investment in the primary casting stat.
- Opens up new build possibilities by synergizing with other unarmored defense traits.
- Lightweight tweak that doesn't overhaul the whole magic system—easy to slot into existing setups.
⚠️ Cons
- Small mod with only 66 endorsements—community feedback is limited, so balance issues might slip through.
- Last updated in December 2023—could be outdated if the game has received patches since then.
- No detailed documentation or patch notes provided, so you're flying blind on exact interactions.
For theorycrafters who want to make Intelligence-based mages tankier without dipping into multiclassing. Also for players who find the standard 13+DEX formula too restrictive and prefer a more stat-synergistic approach. Skip if you're happy with vanilla Mage Armor or want a more comprehensive magic overhaul.
💡 Beginner Tips
- If you're using a mod manager, make sure this mod loads after any other mods that alter Mage Armor to avoid conflicts.
- Test the new AC formula with different Intelligence scores to see how it scales—you might need to adjust your build priorities.
- Check the mod's comments section for any reported issues or compatibility notes from other players.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- VitruvianGuar
- Version
- 1.0
- Downloads
- 5,689
- Endorsements
- 66
- Category
- Gameplay
- Created
- 12/11/2023
- Updated
- 12/11/2023
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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