Immersive Races
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #61 of 82 Races mods in this game by downloads
📋 About This Mod
The Problem
In vanilla BG3, heights are flattened across many races, ignoring clear differences from Forgotten Realms lore. Several groups share the exact same base height, which erases silhouette variety and makes distinct peoples look interchangeable:
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[]Tiefling, Human, Half-Elf, High Elf, Wood Elf, Drow → identical “human-tall” baseline.[/]
[]Shield Dwarf, Duergar, Gold Dwarf → one shared dwarf height.[/]
[]Rock Gnome, Deep Gnome, Forest Gnome, Lightfoot Halfling, Strongheart Halfling → one shared height.[/]
What this mod does
This mod corrects that: it applies FR heights, restoring readable silhouettes while keeping cinematics untouched. It gives every race and creatures their correct, lore-friendly height and weight with Forgotten Realms sources prioritized and D&D 5e used only when FR is silent. It also edits weight of all creatures; adds missing subraces to many unique characters, adds many missing races title and updates race descriptions with official one from 2024 Monsters Manual and Monsters of the Multiverse.
List of Changes
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[]Applies lore-accurate heights and weights to all playable races and NPC species/creatures.[/]
[]Edits race descriptions taken from 2024 Monster Manual + Monsters of the Multiverse (english & french only)[/]
[]Creates missing race titles[/]
Elder Brain
Intellect Devourer
Mind Flayer Tadpole
Thrall (Countermeasure)
Dilophosaurus
Giant Spider
Giant Wolf Spider
Sabre-Toothed Tiger
Space Hamster
Sword Spider
Venomous Snake
Guardian of Faith
Air Elemental
Air Elemental Myrmidon
Earth Elemental
Earth Elemental Myrmidon
Fire Elemental
Fire Elemental Myrmidon
Flaming Sphere
Water Elemental
Water Elemental Myrmidon
Minotaur of Baphomet
Ochre Jelly
Vine Blight
Poltergeist
[*]Moves some creatures to different type in concordance with 2024 Monster
Immersive Races corrects creature sizes in the game to lore-friendly values, addressing the developer's oversized or downsized designs. With 124 endorsements and nearly 5,000 downloads, it's a niche but appreciated fix for players seeking consistency with the game's lore.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 124 endorsements
- Nearly 5,000 downloads show real demand
- Directly addresses a common immersion-breaking issue
⚠️ Cons
- Last updated in April 2026 — may not be compatible with future game patches
- Limited to size adjustments; no other gameplay changes
For lore-focused players who notice and dislike inaccurate creature sizes. If you're a purist who wants the world to match the source material, this is for you. Skip if you're fine with the default sizes or want more comprehensive overhauls.
💡 Beginner Tips
- Check the mod's page for any specific load order requirements, though none are listed.
- If you use a mod manager, install via that for easy uninstallation.
- Verify the mod is compatible with your current game version, as it was last updated in April 2026.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- lexo1000
- Version
- 2.4
- Downloads
- 4,929
- Endorsements
- 124
- Category
- Races
- Created
- 10/16/2025
- Updated
- 4/22/2026
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Baldurs Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
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