Greater Greatclubs
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #433 of 589 Gameplay mods in this game by downloads
📋 About This Mod
This mod aims to make Greatclubs more viable & unique in BG3.
By default these weapons do a measly 1d8, same as a 2-handed Quarterstaff, while weighing the same as a maul and being locked to 2 hands....
Vanilla Greatclubs also are not allowed for use with Shillelagh or Great Weapon Fighting/Master.
This is a pretty bad oversight carried over from 5E with no good explanation besides being a simple weapon, which I find to be pretty cringe personally.
This mod fixes this with the following:
1) Greatclub damage die is now 3d4, bringing it in line with the 2d6 of Maul and 1d12 of Greataxe. You get more consistency with a minimum damage of 3, but are far less likely to get max damage rolls as a tradeoff.
Max Dmg Roll Chance
Greataxe = 1/12 (8. 3%)
Maul = 1/36 (2. 8%)
Greatclub = 1/64 (1. 6%)
If you do the math, getting anything greater/lower than 5-8 damage is quite unlikely at 3d4. Greataxe will be far more likely to do very high amounts of damage, as will Maul to a lesser extent, but the Greatclub will be middle of the road most of the time.
2) Great Weapon Master now works with Greatclubs because they are "Heavy", so you can get the fat +10 damage. Same for GW Fighting Style.
3) Shillelagh now works with Greatclubs (3d4+WIS).
4) Most Greatclubs get the Morningstar's "Heartstopper" move, which allows the user to make the enemy lose their next 2 actions.
5) The unique greatclubs have been buffed for both flavor and end-game viability. All changed to 'legendary' rarity because why not.
- []Rat Bat:
-
[]Now +2
[]Chance to apply BLEEDING. CON save of 12
[]Advantage on Animal Handling and Intimidation skill checks
[]Now correctly displays the extra 1d6 piercing damage that this weapon does (even in vanilla, just doesn't say)
- []Argument Solver:
Greater Greatclubs is a gameplay mod for Baldur's Gate 3 that enhances greatclubs by increasing their damage and enabling compatibility with Great Weapon Fighting style and Great Weapon Master feat, while also unlocking the Shillelagh cantrip for these weapons. It targets players who want to make greatclubs a more viable and unique weapon choice.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Makes greatclubs actually worth using (48 endorsements, 1,360 downloads).
- Opens up new build options for strength-based characters.
- Simple concept that directly addresses a weapon type most players ignore.
⚠️ Cons
- Small mod with limited community feedback (48 endorsements).
- Last updated in 2023 — may not be compatible with the latest BG3 patches.
- No detailed documentation on exact damage changes or balance tweaks.
For BG3 players who love strength builds and want to make greatclubs a serious option. If you're a min-maxer looking for new weapon variety, this is a quick add. Skip if you're happy with the current weapon balance or prefer more comprehensive overhaul mods.
💡 Beginner Tips
- If you're using mod manager, make sure to load this mod after other weapon overhauls to avoid conflicts.
- Test the Shillelagh interaction with your character's spellcasting modifier — it might scale differently than expected.
- Check the mod's comments section for any reported issues with the latest game version before installing.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- BODK1N
- Version
- 1.0
- Downloads
- 1,360
- Endorsements
- 48
- Category
- Gameplay
- Created
- 9/5/2023
- Updated
- 9/10/2023
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Baldurs Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Baldurs Gate 3 commands, item IDs, and more.
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