Damage Destruction
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #303 of 554 Gameplay mods in this game by downloads
📋 About This Mod
Enough Damage should Bring Destruction
MAJOR UPDATE 2!!!!
First I have added more fine-tuning , so not everythinig is destructatble by every type of damage anymore.
Here's now what destroys what;
Weapons present classications:
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[]Simple weapons
Melee: Clubs, Daggers, Handaxes, Javelins, Light Hammers, Maces, Quarterstaves, Sickles, Spears, and Greatclubs. Ranged: Light Crossbows and Shortbows. Destructible by Fire, Acid, Radiant, Thunder, Force, Slashing, Bludgeoning, and Necrotic.[/
][]Martial weapons.
Light Martial Weapons: Scimitars and Shortswords (often Finesse property). One-Handed Martial Weapons: Flails, Morningstars, Rapiers, and War Picks. Versatile Martial Weapons: Battleaxes, Longswords, Tridents, and Warhammers (deal more damage when used with two hands). Heavy Two-Handed Martial Weapons: Glaives, Greataxes, Greatswords, Halberds, Mauls, and Pikes. Ranged Martial Weapons: Hand Crossbows, Heavy Crossbows, and Longbows. Destructible by Bludgeoning, Thunder, Acid, Force, Necrotic, and Radiant.
Armor Destructibility
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[]Light armour: destructible by Acid, Fire, Necrotic, Radiant, Lightning, and Slashing[/]
[]Medium armour: destructible by Acid, Radiant, Thunder, Bludgeoning, and Necrotic.[/]
[]Heavy armour: destructible by Bludgeoning, Thunder, Acid, Force, Necrotic, and Radiant.[/]
[]Shields: destructible by Acid, Radiant, Thunder, Bludgeoning, and Necrotic. (Certain Exceptions such Certain weak, wooden, damaged, organic, or scrap shields are also destructible by Fire.)[/]
[]Cloaks: destructible by Fire, Acid, Thunder, Radiant, Necrotic, and Lightning.[/]
[]Jewelry: destructible by Acid, Necrotic, Force, Radiant, Thunder, Slashing, and Bludgeoning. ( Rings will be protected from destruction while gloves are equipped.)[/]
[]Non-armour equipment: destructible by Acid, Fire, Necrotic, Radiant, Lightning, Slashing, Bludgeoning, and Thunder.[/]
There are 5 New MCM Options that determine this:
On Hit Equipment Failure ; You can determine how often in percentage and successful attack landing will destroy an equipped Item, for either you or an enemy. Slider is from 0% to 100%.
On Crit Equipment Failure; You can determine how often a Critical Hit will destroy an equipped Item on a Party member or enemy when it lands. Slider is from 0% to 100%.
Downed Equipment Failure; % Chance from 0% to 100% you select how often being down will result in Equipment Failure.
Equipment Failure DC; Select what Dexterity DC roll is required to prevent Equipment Destruction. From 0 to
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- A Human
- Version
- 1
- Downloads
- 626
- Endorsements
- 9
- Category
- Gameplay
- Created
- 12/15/2025
- Updated
- 8/1/2026
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