Book of Wizards - 5e Wizard Subclasses (Nexus Version)
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #154 of 404 Classes mods in this game by downloads
📋 About This Mod
Subclass icons courtesy of Sumradagnoth!
(Psst. Do you enjoy my work? Want to see more of it? Consider leaving a donation!)
The second installment of my "Book of Subclasses" series is here: Wizards! Now, you might be asking yourself, "how can the Order of Scribes work in BG3?" Well, that's the cool part, it doesn't! At least, not exactly as written in Tasha's Cauldron of Everything (D&D 5e), and not without SE support (which may yet come one day). Some features needed to be adapted to work within this system - however, casting spells through your Spectral Mind most certainly can work! The War Magic subclass, of course, needed some small tweaks, and if you've used my standalone version of that subclass, you'll already know that they were pretty minor. That said, I would like to present:
War Magic also has optional homebrew at this level and level 6, which can be enabled as a toggleable passive. Check it out in-game to find out more about what it does! As for the Order of Scribes passives for this level, as you can see, some heavy homebrewing had to be done to make it work. Yes, it is possible to transmute spells to a different type, but that requires Script Extender, which I'd rather not rely on, especially since I hope to eventually bring this to consoles. So, instead, I opted to make spells of an attuned type ignore resistance, and add a little bit of extra damage. You know, as a treat. Generally, you'd try to transmute your spells to ones that your target would be vulnerable to in the first place, so adding a bit of damage seems like an alright alternative. Also, you can't change your attunement during combat, which gets around the potential to exploit it during combat by changing your attunement to match whatever spell you want to cast that turn.
Dispel Magic doesn't exist, and the closest thing is Remove Curse, so War Magic has been adapted to use this spell instead.
There is no way to currently designate a power level of a spell apart from a spell itself when adjusting what is used to cast it (as in, removing the spell slot cost), so instead the Order of Scribes level 10 feature essentially works as a once-per-long-rest stripped-down version of Arcane Battery. Really, it doesn't feel that u
Adds the War Magic and Order of Scribes wizard subclasses from D&D 5e sourcebooks to the game. For players who want official subclass options in their modded playthrough. With 188 endorsements and over 114k downloads, it's a popular class addition.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge download count (114,177) shows it's a go-to for wizard players.
- Brings two official D&D 5e subclasses into the game, perfect for tabletop fans.
- Still updated as of October 2025, so it's actively maintained.
⚠️ Cons
- Only two subclasses—if you want more wizard options, you'll need other mods.
- Endorsement-to-download ratio is low (188 endorsements), so some users may not have vouched for it.
For D&D 5e fans who want official wizard subclasses in their game. Also for players who want more build variety without overhauling the class system. Skip if you're looking for brand-new homebrew subclasses or major gameplay changes.
💡 Beginner Tips
- Check the mod page for any required DLC or base game version notes before installing.
- If you're using other class mods, load order might matter—place this after them to avoid conflicts.
- Test the new subclasses in a new character to see if they fit your playstyle.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- IncogneatoBurrito
- Version
- 1.0.0.5
- Downloads
- 114,177
- Endorsements
- 188
- Category
- Classes
- Created
- 9/14/2025
- Updated
- 10/27/2025
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