Big Bludgeoning Weapons of Necromancy

⭐ — (4 endorsements) 📥 79 downloads 📌 v1.0 📅 7/31/2026
🟡 Updated this year

By sarymsak · Weapons

⬇ Download Mod Source: Nexus Mods 📅 Updated: 7/31/2026 📅 Created: 7/31/2026
⚠️ Install Order · 2 steps
1🛠️ BG3 Script Extender — BG3 Script Extender Download ↗
2🧩 Community Library — Community Library (Norbyte) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #34 of 122 Weapons mods in this game by downloads

📋 About This Mod

Two greatclubs and a warhammer with a custom Necrotic smite and action.

~ Part of the July 2026 Modathon ~

There aren't that many greatclubs in the game, and even less ones with interesting stats. Warhammers are a bit sparse, too ^^

So here are two greatclubs and one warhammer, with different stats, but all unlock the custom smite and action.

I included a ring that unlocks the smite and the action, too, so you can use them with other weapons equipped.

This came about on one of my necromancy focused playthroughs, where I respecced Shadowheart into a Death Cleric, so she had martial weapons proficiency. Why not give her a thematic smite?

And I enjoyed using the Azer Warhammer a lot during my Kensei Monk run, with its unlimited Overheat bonus action. So why not make a Necrotic version!

+ + + THE SPELLS + + +

WITHERING SMITE

Deal additional Necrotic damage, and possibly weaken your foe: they deal half damage with weapon attacks using Strength.

The additional Necrotic damage scales with character level like a d8 cantrip:

Level 1-4: 1d8

Level 5-9: 2d8

Level 10-12: 3d8

Cooldown: short rest

ATROPHY

Release a fraction of your innate Necrotic energy. All nearby creatures besides yourself (enemies and allies alike) take 1d10 Necrotic damage and must succeed a Constitution saving throw or start to Atrophy, taking 1d10 Necrotic damage per turn for 3 turns.

Cooldown: once per turn (the Azer version has no cooldown)

+ + + THE WEAPONS + + +

SHATTERBONE SPIKE CLUB

Deals additional 1d6 Piercing damage on top of its Bludgeoning damage. Unlike the similar Rat Bat, it has Tenacity.

WOUNDROT WARHAMMER

Deals additional 1d6 Necrotic damage.

Creatures hit by this weapon must succeed a DC13 Constitution saving throw, or incur Rotting for 1 turn. At the end of the turn, they must succeed a DC15 Constitution saving throw, or incur Flesh Rot for 25 turns, making them vulnerable to all damage.

Technically a thrown weapon, too - but on throw, it doesn't deal additional Necrotic damage, nor does it cause Rotting. I just like to still have throwing with decent damage as an option. ^^

CORPSEMAKER GREATCLUB

Deals additional 1d6 Necrotic damage.

Ignores Resistance to Bludgeoning damage.

A successful hit with this weapon makes the target Vulnerable to Necrotic damage, or strips them of their Resistance to Necrot

📊 Mod Details

Game
Baldurs Gate 3 Mods
Author
sarymsak
Version
1.0
Downloads
79
Endorsements
4
Category
Weapons
Created
7/31/2026
Updated
7/31/2026

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