Better (MUCH better) Clubs
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #3 of 95 Weapons mods in this game by downloads
📋 About This Mod
Makes clubs a more appealing option for Thuggish Classes instead of just Druids.
I've got great plans for clubs, and they are almost all implemented now! :)
1. Clubs weigh 1. 5 instead of . 9
2. Mob Violence: wielding a Club with one or more allies nearby gives you Advantage on Melee Weapon attacks.
3 Thug Life: when a Rogue is wielding a Club, they get +1 to Intimidation.
4. Skullduggery: Clubs deal 1d8 extra Non Lethal Damage when you attack from Hiding. You MUST have Non Lethal Damage toggled and be hiding for this to work.
5. The Club of Hill Giant Strength actually gives you Hill Giant Strength (21 instead of 19).
6. The Enforcer Club now gives advantage on Intimidation Checks.
7. Added Head Hunter: make a strike at an Unarmoured Target's head, doing extra damage and possibly making (intelligence save) them Woozy (Dexterity and Intelligence penalty for 2 turns)
8. Added a Finesse version. (Removed with Update) Message me if you want it back.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- KiwiLifter
- Version
- 1.1
- Downloads
- 403
- Endorsements
- 14
- Category
- Weapons
- Created
- 7/29/2025
- Updated
- 8/24/2025
🔧 How to Install Baldurs Gate 3 Mods
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