Battle Master Maneuver Fixes
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #454 of 515 Gameplay mods in this game by downloads
📋 About This Mod
Update 3/19/24:
Maneuvers Converted to Interrupts:
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[]Disarming Attack
[
]Distracting Strike[]Goading Attack
[]Maneuvering Attack
[]Menacing Attack
[]Precision Attack
[]Pushing Attack
[]Sweeping Attack
[]Trip Attack
Note: Though I didn't convert all maneuvers into interrupts (because some can't reasonably be or aren't triggered RAW), the mod impacts all maneuvers on some level.Thank you to hawk333 for the Spanish translations.
Known Issues:
-
[]Because thrown objects seem to stop being a valid entity at some point after the attack roll, I couldn't check to see if they have the thrown property during the Precision Attack interrupt, so Precision Attack just works with all thrown objects with or without Tavern Brawler. Other maneuvers still require Tavern Brawler if you're not throwing a weapon with the 'Thrown' property. (3/19/24 - I indeed can check the thrown object, it is just referenced differently once it's thrown, so I will also address this in a future update.)
Some Day... I will get you some proper icons for all the throw and unarmed abilities.
Check Out These Mods
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Sneak Attack and Cunning Strike Toggles makes sneak attack more compatible with other abilities that use the interrupt system by making it a passive toggle.
Swords Bard Blade Flourishes gives Blade Flourishes the same treatment this mod gives to Maneuvers.
In case anyone with a Fighter mod wants to add compatibility for my containers, the passive is called BattleMasterManeuverContainers.
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[]Because thrown objects seem to stop being a valid entity at some point after the attack roll, I couldn't check to see if they have the thrown property during the Precision Attack interrupt, so Precision Attack just works with all thrown objects with or without Tavern Brawler. Other maneuvers still require Tavern Brawler if you're not throwing a weapon with the 'Thrown' property. (3/19/24 - I indeed can check the thrown object, it is just referenced differently once it's thrown, so I will also address this in a future update.)
This mod alters Battle Master maneuvers in Baldur's Gate 3 to function as interrupts, enabling immediate use after a successful weapon attack. It also adds the Parry maneuver to the available list. A focused gameplay tweak for martial players seeking smoother combat flow.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Streamlines combat by letting you react instantly after landing a hit—no more clunky timing.
- Adds Parry, a solid defensive option that was missing from the maneuver list.
- Solid community trust with 253 endorsements and nearly 30k downloads.
⚠️ Cons
- Description is cut off, so you won't know the full scope of changes until you try it.
- Only affects Battle Master maneuvers—if you don't play that subclass, this mod does nothing for you.
- Last updated in September 2025; may need checking for compatibility with the latest game patches.
For Battle Master fighters who want more responsive combat and a new defensive tool. Skip if you play other classes or prefer vanilla maneuver timing.
💡 Beginner Tips
- Make sure to enable mods in the game's mod manager before launching.
- Test the interrupt timing in a low-stakes fight to get a feel for the new flow.
- If you use other combat mods, check load order to avoid conflicts with maneuver changes.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- drkekyll
- Version
- 2.1.5.1
- Downloads
- 29,500
- Endorsements
- 253
- Category
- Gameplay
- Created
- 8/20/2023
- Updated
- 9/27/2025
🔧 How to Install Baldurs Gate 3 Mods
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