Back to Melee

⭐ — (66 endorsements) 📥 1,345 downloads 📌 v1.2.0.10 📅 3/8/2026
🟡 Updated this year

By Moondragon85 · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/17/2026 📅 Created: 3/8/2026
⚠️ Install Order · 2 steps
1🛠️ BG3 Script Extender — BG3 Script Extender Download ↗
2🧩 Community Library — Community Library (Norbyte) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #46 of 62 Utilities mods in this game by downloads

📋 About This Mod

This mod let's characters automatically switch back to the melee weapon set at the end of the turn after having made a ranged attack. This enables them to perform opportunity attacks, since as far as I know you need to have melee weapons in your hand for that.

As of version 1. 1. 0. 5 the preferred weapon set can now be selected for each character using a toggleable passive. This can be done at any time, even in the middle of combat. The default (not active) is melee.

Also the logic to determine which weapon set gets switched to at which time has changed a bit: Currently every character switches to melee weapons at the end of turn. Characters with a preference for ranged weapons (i.e. the passive got toggled on) switch back to their ranged weapons at the start of the turn or when leaving combat.

Here's an overview over which weapon set gets selected when:

Preference     Start of turn   End of turn  End of combat

Melee (off)    Melee          Melee        Melee

Ranged (on)    Ranged          Melee        Ranged

Actually doesn't get switched here, so a character with melee preferences but with ranged weapons active before combat will start the first turn of combat with ranged weapons. I might change that in the future, depending on some of the optional todos below.

If a character doesn't have any weapons of the respective type equipped, the weapon set will also not get switched.

As of version 1. 2. 0. 10 it's possible to fully disable the mod for individual characters through another togglable passive.

Todos:

  • []Add functionality to make sure the correct weapon set remains active at the end of combat.[/]

    []Optional: Implement a setting for which weapon set should get selected at end of turn, similar the first version. [/]

    []Optional: Implement separate weapon preferences for in combat and out of combat. [/]

    Please continue to let me know if you have any suggestions for improvements or if there are issues with the mod.

    Compatibility:

    This mod should be compatible with Auto Toggle Dual Wield, since it was created specifically as a companion for it, even though it can be used as a standalone. However I have only tested a few scenarios. So if there's an issue, please let me know.

    Known issues:

    Sometimes the character animation doesn't get updated immediately so it looks like the ranged weapon is still the active one (or the other way round) even if it isnt. It should however only be a visual bug and not affect opportunity attacks.

🤖 AI-enhanced — based on mod data

Back to Melee is a small utility mod for Baldur's Gate 3 that automatically switches your character back to their melee weapon set at the end of their turn. It's designed for players who frequently switch between ranged and melee weapons and want to avoid manually re-equipping. With 66 endorsements and recent updates, it's a niche but functional QoL tool.

✨ Key Features

Automatically switches back to the melee weapon set at the end of a character's turn.
Simple utility mod with a focused purpose.
Recently updated (May 2026).

📊 Pros & Cons

✅ Pros

  • Saves you from manually re-equipping melee weapons every turn—huge QoL if you're a weapon-switcher.
  • Tiny mod, does exactly one thing and does it well.
  • Still being updated (May 2026), so it's likely compatible with current game patches.

⚠️ Cons

  • Only 66 endorsements—small user base, so you're relying on the author's testing.
  • Only works for melee weapons—if you want to switch to other sets, this won't help.
🎯 Is This For You?
For Baldur's Gate 3 players who regularly swap between ranged and melee weapons and hate the manual re-equip dance. Skip if you rarely switch weapons or prefer to manage your loadout manually.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have the mod enabled in your mod manager before loading a save.
  • Test it in a combat encounter to see how it interacts with your weapon sets.
  • If you use other weapon-swap mods, check load order to avoid conflicts.

📊 Mod Details

Game
Baldurs Gate 3 Mods
Author
Moondragon85
Version
1.2.0.10
Downloads
1,345
Endorsements
66
Category
Utilities
Created
3/8/2026
Updated
5/17/2026

🔧 How to Install Baldurs Gate 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Baldurs Gate 3 →

Visit the official mod page for specific installation instructions for this mod.

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