5e Spells and Homebrew spells - duration and effect changes

⭐ ⭐ (650 endorsements) 📥 82,318 downloads 📌 v2.3.0 📅 8/28/2023
⚪ Last updated 2023

By Lightboom · Spells

⬇ Download Mod Source: Nexus Mods 📅 Updated: 12/15/2023 📅 Created: 8/28/2023
⚠️ Install Order · 4 steps
1🛠️ BG3 Script Extender — BG3 Script Extender Download ↗
2🧩 Community Library — Community Library (Norbyte) Download ↗
3📦 5e Spells Find it →
4📦 Homebrew Spells Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #57 of 107 Spells mods in this game by downloads

📋 About This Mod

This mod updates spells from 5e Spells and Homebrew Spells to (subjectively) better fit the balance of BG3 that Larian established. There's a total of 4 files, 2 for each mod. One contains duration changes, the other effect changes and fixes. I suggest using both, but it's of course up to you.

Below, you will find the descriptions for all the changes I've made. Note that a lot of changes are described as "fixed DRS". That means that I fixed the Damage Rider Source effect of the spell in question.

I also made minor improvements and corrections to spell effects and spell flags for both mods.

5e Spells - duration changes

Beast Bond - from 100 round to 10 rounds

Detect Good and Evil - from 600 rounds to until long rest

Detect Magic - from 100 rounds to until long rest

Unseen Servant - from 600 rounds to until long rest

Borrowed Knowledge - from 100 rounds to 10 rounds

Flock of Familiars - from 600 rounds to until long rest

Mind Spike - from 100 rounds to until long rest

Summon Beast - from 600 rounds to until long rest

Flame Arrows - from 600 rounds to until long rest

Melf's Minute Meteors - from 100 rounds to 10 rounds

Summon Shadowspawn - from 600 rounds to until long rest

Charm Monster - from 600 rounds to 10 rounds

Summon Elemental - from 600 rounds to until long rest

Commune with Nature - from 100 rounds to 10 rounds

Holy Weapon - from 600 rounds to until long rest

Skill Empowerment - from 600 rounds to until long rest

5e Spells - spell effect changes

Green-flame blade - fixed DRS

Absorb Elements - fixed DRS

Chaos Bolt - cast range from 36m to 18m

Zephyr Strike - fixed DRS

Detect Magic - improved the implementation of ritual casting

Unseen Servant  - improved the implementation of ritual casting

Kinetic Jaunt - move speed bonus increased from 3m to 5m to compensate for the lack of ability to go through other creatures and deal damage to them by doing that

Rime's Binding Ice - now applies a restrained effect for 1 turn on failed saving throw instead

Tasha's Mind Whip - improved enemy behaviour under the effect of the spell

Vortex Warp - limited to allies only. Considering the sheer amount of chasms in this game, Vortex Warp becomes a level 2 "save or die" spell

Enemies Abound - cast range from 36m to 18m

Erupting Earth - cast range from 36m to 18m

Flame Arrows - fixed DRS; fixed being able to apply the effect to a melee weapon

Melf's Minute Meteors - cast range of meteors from 36m to 18m

Spirit Shroud - fixed DRS

Guardian of Nature - fixed DRS

Raulothim's Psychic Lance - cast

🤖 AI-enhanced — based on mod data

This mod tweaks durations and effects for spells from the 5e Spells and Homebrew Spells mods to better fit Baldur's Gate 3. It's a compatibility patch for players using those spell packs, with 650 endorsements and 82,318 downloads, last updated December 2023.

✨ Key Features

Adjusts spell durations to align with BG3's combat pacing.
Modifies spell effects for better game balance and integration.
Compatible with both 5e Spells and Homebrew Spells mods.
Requires the original spell mods to function.

📊 Pros & Cons

✅ Pros

  • Community-trusted with 650 endorsements and over 82k downloads.
  • Fixes balance issues for popular spell mods, making them feel native to BG3.
  • Actively maintained as of December 2023.

⚠️ Cons

  • Requires both 5e Spells and Homebrew Spells mods, so you need to install multiple mods.
  • No detailed patch notes provided, so you won't know exactly what changed until you test in-game.
  • May conflict with other spell tweak mods if you use them.
🎯 Is This For You?
For BG3 players who use the 5e Spells or Homebrew Spells mods and find the spell durations or effects feel off. If you're a purist who wants spells to match tabletop rules, this might not be for you—it's about fitting BG3's gameplay.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you have the required spell mods installed and load this mod after them in your mod manager.
  • Check the mod's posts section for any reported conflicts with other spell overhauls.
  • If you're using Vortex, enable this mod and let it deploy; if you're on BG3 Mod Manager, ensure it's in the correct load order.

📊 Mod Details

Game
Baldurs Gate 3 Mods
Author
Lightboom
Version
2.3.0
Downloads
82,318
Endorsements
650
Category
Spells
Created
8/28/2023
Updated
12/15/2023

🔧 How to Install Baldurs Gate 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Baldurs Gate 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Baldurs Gate 3 commands, item IDs, and more.

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