ASKA Mod Core
🟢 Updated this monthPreview

🔍 Analysis
- ✅ Updated 148 days after the latest game patch — actively maintained
- 🏆 #119 of 136 Miscellaneous mods in this game by downloads
📋 About This Mod
The shared base for my ASKA mods. Install it once: every mod of mine that needs it will work, and their settings show up on a new Mods tab in the game's settings menu, in 13 languages. Other modders can add their settings there too.
It gives the mods below one shared connection to the game, so they run side by side, and adds a Mods tab to the game's settings menu with the settings of my mods and of any other mod that uses it.
Mods that need it
-
[]Instant and Exact Terraforming
[
]Villager Cart Hauling[]Vegetation Regrowth and Trampling
[]Slower Lantern and Torch Fuel
Installation
-
[]Install BepInEx - OFFICIAL FIX, or any BepInEx 6 IL2CPP build 755 or newer.
[
]Install this mod with Vortex, or unpack the archive into the ASKA folder so the files land in BepInEx/plugins/AskaCore/.Linux / Steam Deck: BepInEx only loads under Proton with this in ASKA's launch options (Steam → ASKA → Properties → Launch options). It is a one-time setup for all BepInEx mods; Windows doesn't need it.
WINEDLLOVERRIDES="winhttp=n,b" %command%
Open the game's settings, go to the Mods tab, change what you need and press Apply. The tab and the texts of my mods follow the game's language. My mods keep their values in BepInEx/config/ArcheeNic. AskaMods.ini, so they survive reinstalling a mod.
Good to know
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[]Core 1. 2. 0 runs my mods 1. 1. 0 as they are, so updating the core is enough. Its log, BepInEx/plugins/AskaCore/aska_core.log, notes that these mods use the older interface. That's expected, and the note goes away as each mod gets its next update.
[
]Mods of version 1. 0. 0 don't run with core 1. 1. 0 or newer: update them. The same log names the ones it skipped.For mod authors
Since 1. 2. 0 any mod can put its settings on the Mods tab. The core draws the rows, shows your texts in the game's language and handles Apply, Discard and Reset.
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[]C# plugins reference AskaCore. Api.dll, which comes with the core, and keep their values in their own .cfg.
[
]Native mods use a small C interface and also get a settings store, a per-frame callback on the main thread, the game's language and a log.
AI was used to write the code quickly. I designed the mod, thought through how it should behave and put real care into it, so this is not a mod made by AI alone: the AI was the tool that carried out the work and took the routine off my hands.
-
[]C# plugins reference AskaCore. Api.dll, which comes with the core, and keep their values in their own .cfg.
-
[]Core 1. 2. 0 runs my mods 1. 1. 0 as they are, so updating the core is enough. Its log, BepInEx/plugins/AskaCore/aska_core.log, notes that these mods use the older interface. That's expected, and the note goes away as each mod gets its next update.
-
[]Install BepInEx - OFFICIAL FIX, or any BepInEx 6 IL2CPP build 755 or newer.
📊 Mod Details
- Game
- Aska Mods
- Author
- DED2GAME
- Version
- 1.2.0
- Downloads
- 80
- Endorsements
- 0
- Category
- Miscellaneous
- Created
- 9/17/2026
- Updated
- 9/19/2026
🔧 How to Install Aska Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Aska →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Aska commands, item IDs, and more.
Keep browsing — more Aska mods await