OCB Electricity Wind Power (V2.X)
🟠 Updated over a year ago🖼️ Gallery (2 images)
🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #19 of 32 Crafting mods in this game by downloads
📋 About This Mod
Barely Tested due to lack of time, you've been warned!
Adding new power class and block for a modern windmill that
produces energy day and night by wind power. Although wind
is unpredictable, it still runs at around 50% capacity most
of the time. Highly advised to be used with a battery bank.
This mod is not EAC compatible, so you need to turn EAC off!
Otherwise it should work on linux and also via vortex mod manager.
Should also work for multiplayer, but hasn't been tested that well yet.
First A21 release, not yet tested very well!
This module is part of my bigger Electricity Overhaul Mod
=> https://www.nexusmods.com/7daystodie/mods/1713
Wind speed is not linked to biome weather (yet), as I didn't see any
way to get local weather per x/z position, specially if running as a
dedicated server. For now the wind speed and direction is interpolated
via perlin noise, which should be good enough. But it can mean that in
edge cases your biome weather is extremely windy but the windmills are
running very slowly. At least we also simulate a generic wind direction,
which is IMO something the original game hasn't yet included.
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Checkout my other mods on nexus:
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Most underrated: OCB Crooked Deco
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https://github.com/OCB7D2D/Donations
OCB Electricity Wind Power (V2.X) is a crafting mod that adds a new power class and a modern windmill block, generating energy day and night from wind. Wind is unpredictable, so it averages around 50% capacity, and the mod recommends pairing it with a battery bank for consistent power. It has 400 endorsements and over 13,000 downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- 400 endorsements indicate community approval.
- 13,632 downloads show moderate popularity.
- Provides renewable energy generation that works day and night.
⚠️ Cons
- Wind is unpredictable, leading to inconsistent power output.
- Requires a battery bank for effective use, adding complexity.
- Limited to a single power source type, which may not suit all players.
This mod is for players who enjoy adding renewable energy sources to their crafting gameplay and want a realistic wind power mechanic. It's ideal for those who like to build complex power systems with storage solutions. Players seeking reliable, constant power may find the unpredictability frustrating and should skip it.
💡 Beginner Tips
- Pair the windmill with a battery bank to smooth out power fluctuations.
- Place the windmill in an open area to maximize wind exposure.
- Monitor your power storage to ensure you have backup during calm periods.
📊 Mod Details
- Game
- 7 Days To Die Mods
- Author
- ocbMaurice
- Version
- 0.9.0
- Downloads
- 13,632
- Endorsements
- 400
- Category
- Crafting
- Created
- 1/1/2022
- Updated
- 8/7/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install 7 Days to Die Mods
Use Vortex or manual. Most mods go in /Mods/ folder.
📖 Full step-by-step install guide for 7 Days to Die →
Visit the official mod page for specific installation instructions for this mod.
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