OCB Electricity Overhaul (V2.X)

⭐ ⭐ (361 endorsements) 📥 17,243 downloads 📌 v2.2.2 📅 12/10/2021
🟠 Updated over a year ago

By ocbMaurice · Utilities

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/12/2025 📅 Created: 12/10/2021
⚠️ Install Order · 1 step
1📦 BepInEx Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #19 of 25 Utilities mods in this game by downloads

📋 About This Mod

IMPORTANT NOTICE:

This mod changes a lot regarding electricity, so chances are high, beside

extensive testing, that I messed up at some point. Until further testing is

done by early adopters (basically you, if you are really reading this). I have

refactored the code in order to drop the previous BepInEx requirement.

This should make it better encapsulated and easier to install/use, but it

also has a good chance that I messed up stuff that was previously working.

MAKE A BACKUP OF YOUR SAVES BEFORE

USING THIS MOD! YOU'VE BEEN WARNED!

This mod is probably incompatible with anything else that is touching electricity!

Also this mod is not EAC compatible, so you need to turn EAC off!

Should also work for multiplayer, but hasn't been tested that well yet.

Main features

  • []Power sources can be connected like every other power item

    []Power can be taken from any upstream power source

    []Prioritize renewable energy before using gasoline

    []Additional grid demand/supply and charge statistics

    []Batteries are all charged/discharged when in a bank

    []Solar power gradually fades in and out at dawn and dusk

    []Decide from which upstream power types to charge batteries

    Additional electricity mods

    These mods are all additional mods that have been tested with this mod.

    But they also work on their own. Therefore pick the ones you like and

    install them additionally to the Electricity Overhaul mod.

    • []https://github.com/OCB7D2D/OcbElectricityWindPower (GitHub)

      []https://github.com/OCB7D2D/OcbElectricityButtonsPush (GitHub)

      []https://github.com/OCB7D2D/OcbElectricityWorkarounds (GitHub)

    • https://github.com/OCB7D2D/OcbElectricityWireColors (GitHub)

      Vanilla Map Loading

      With version 2. 0. 0, vanilla maps are automatically detected and "upgraded" with default values,

      as e.g. Battery Banks get some additional individual options to define what power source should

      be able to re-charge them (by default, only renewable energy is used to charge batteries).

      Once the save files are written again, these options will then be persisted in the save.

      Probably a good time to make a backup, in case you need to revert to the vanilla state!

      Power distribution logic

      Distribution of power always starts at a root power source, one that doesn't have any further power source connected upstream. From there

      the power is distributed to all local power consumers connected to that power source. Those will then try to take their required power from all connected u

🤖 AI-enhanced — based on mod data

OCB Electricity Overhaul (V2.X) is an experimental BepInEx mod for the Utilities category that overhauls electricity mechanics. It allows connecting multiple power sources in a chain to form grids, offering more granular statistics and better tuning options for battery charging. It has 361 endorsements and 17,243 downloads.

✨ Key Features

Overhauls how electricity works in the game.
Allows connecting multiple power sources in a chain to form grids.
Provides more granular statistics for electricity management.
Offers better tuning options for how batteries should be charged.
Marked as experimental BepInEx mod.

📊 Pros & Cons

✅ Pros

  • 361 endorsements indicate community approval.
  • 17,243 downloads show significant user adoption.
  • Active development with a recent update in September 2025.

⚠️ Cons

  • Experimental status may lead to instability or bugs.
  • Requires BepInEx, adding a dependency for users.
  • Limited to one upstream connection per chain, which may restrict complex setups.
🎯 Is This For You?
This mod is for players who want deeper control over their electricity grids and battery charging behavior. It suits modders and tech-savvy users comfortable with experimental mods and BepInEx. Casual players or those seeking simple electricity tweaks may find it too complex or unstable.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Ensure BepInEx is installed correctly before adding this mod.
  • Back up your save files before using experimental mods.
  • Start with a small grid to test the new electricity mechanics.

📊 Mod Details

Game
7 Days To Die Mods
Author
ocbMaurice
Version
2.2.2
Downloads
17,243
Endorsements
361
Category
Utilities
Created
12/10/2021
Updated
9/12/2025

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

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Use Vortex or manual. Most mods go in /Mods/ folder.

📖 Full step-by-step install guide for 7 Days to Die →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for 7 Days to Die commands, item IDs, and more.

Keep browsing — more 7 Days to Die mods await

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