NPCCore

⭐ ⭐ (455 endorsements) 📥 44,573 downloads 📌 v3.1.00 📅 7/21/2025
🟡 Updated this year

By Xyth · Creatures

⬇ Download Mod Source: Nexus Mods 📅 Updated: 7/27/2026 📅 Created: 7/21/2025
⚠️ Install Order · 2 steps
1📦 0-SCore Find it →
2📦 0-XNPCCore Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.0% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 0 day after the latest game patch — actively maintained

📋 About This Mod

The NPCMod is a community modding project. While initially started by Sphereii and Xyth back in A16, many continue to add expansion packs to the mod. The goal of this project is to provide "Core" functionality and templates that can be reused by modders to add high functioning characters to their mods.

There are 2 core modlets, both are required for this mod to work. The 0-SCore modlet contains C# code and the 0-XNPCCore contains the xml and templates.  The version of SCore MUST match the game version your playing.  So if your playing game version 2. 0, you need to load a 2. 0.x version of SCore.  If you load the latest version of SCore instead, you will have errors.

By design this mod encourages expansion through expansion packs. Character packs focused on a entity type, for example, a 1-soldier pack or a 1-spider pack add new characters to the 0-XNPCCore. A 2-soldierfactions pack might add different factions to the 1-soldier pack, reusing those same soldier models. The sequence 0-, 1-, -2 etc. indicates there is a dependency on another modlet with a lower number prefix. Other character modders have committed to contributing additional characters that leverage this mod pack like they do to the POI (Buildings) collection called CompoPack. If you would like to join this community team, or have some features or characters to contribute, we would love to hear from you!

  • []The usually is an updated Unity Tutorial Project (available separately) containing the mods controller and templates and scripts so making new characters is easy.[/]

    []NPC characters support all vanilla character features. These include Humanoid rigging, root motion animation, collision with vehicles, rag-dolling, 100's of animated reactions, limb decapitation and gore. These can also be retextured in xml to offer even more variety. There are some exceptions, especially on animals, which typically do not have ragdolls.[/]

    []NPCs use a new Artificial Intelligence system called UAI. Unlike zombie AI (EAI), this system allows for advanced tasks and real time decision making based on considerations. Should the NPC attack, run, loot, follow, backup to optimized weapon range? All tasks and considerations.[/]

    []Work very well as sleepers in POIs, respecting all of the POI volume properties.[/]

    []Can be setup to spawn and attack on bloodmoons![/]

    []Spawn with vanilla or custom weapons just by editing xml.[/]

    []Can be hired, becoming loyal companions, sharing your adventures and challenges.[/]

    []Hired NPCs can be ordered to follow and stay, with full control via optional control icons.[/]

    []Animals can also be hired, though don’t accept Dukes. Try meat.[/]

    []NPCs have factions. Some like you, some don’t. Beware of bandits![/]

    []Hostile NPCs have additional AI so they will hunt you down more than zombies can, be warned![/]

    []No more losing your NPC. They will teleport to you if stuck, get too far away, or if configured, to your bedroll when you die.[/]

    []They will follow you on foot, keeping up with you, and if you get into a vehicle, they will hide and reappear once you exit the vehicle.[/]

    []They can heal themselves when its safe to do so, and there is a medic package for characters that can heal and mend others.[/]

    []Low maintenance, no need to feed or water these folks, but that is a feature that could be available later.[/]

    []Lifelike Idle animations while chatting and wandering were added to improve immersion. Many more will be added after initial release.[/]

    []When the player/leader crouches, so do the NPCs[/]

    []Scalable, modular architecture, so expanding character and new behaviors is much simpler.[/]

    []Customizable pathing per NPC is available for POI designers.[/]

    []Weapon Swapping! Add player weapons (not every one is supported) to NPCs storage, and use the menu to enable that weapon.[/]

    []New controller. Optimized to eliminate odd animation issues.[/]

🤖 AI-enhanced — based on mod data

NPCCore is a community-driven modding framework for 7 Days to Die that provides core functionality and templates for creating high-functioning NPC characters. It requires two core modlets, 0-SCore and 0-XNPCCore, and supports expansion packs for adding new character types and factions.

✨ Key Features

Provides core functionality and templates for modders to add high-functioning characters to their mods.
Requires two core modlets: 0-SCore (C# code) and 0-XNPCCore (XML and templates).
Encourages expansion through numbered expansion packs, with lower-numbered packs serving as dependencies.
NPC characters support all vanilla character features including humanoid rigging, root motion animation, collision with vehicles, rag-dolling, animated reactions, limb decapitation, and gore.
Characters can be retextured in XML for additional variety, with some exceptions for animals that lack ragdolls.
Includes an updated Unity Tutorial Project (available separately) with controller, templates, and scripts for easy character creation.

📊 Pros & Cons

✅ Pros

  • 455 endorsements indicate community approval.
  • 44,573 downloads show significant usage.
  • Active community project with expansion packs contributed by multiple modders.

⚠️ Cons

  • Requires two core modlets, increasing setup complexity.
  • SCore version must match the game version, which can cause errors if mismatched.
  • Dependency on expansion packs means functionality is limited without them.
🎯 Is This For You?
This mod is for modders and players who want to add advanced NPC characters to 7 Days to Die, especially those interested in creating or using expansion packs. It is not for casual players looking for a simple add-on, as it requires careful version matching and setup.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Ensure the SCore version matches your game version exactly to avoid errors.
  • Start with the base NPCCore modlets before adding any expansion packs.
  • Check the Unity Tutorial Project if you plan to create custom characters.

📊 Mod Details

Game
7 Days To Die Mods
Author
Xyth
Version
3.1.00
Downloads
44,573
Endorsements
455
Category
Creatures
Created
7/21/2025
Updated
7/27/2026

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install 7 Days to Die Mods

Use Vortex or manual. Most mods go in /Mods/ folder.

📖 Full step-by-step install guide for 7 Days to Die →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for 7 Days to Die commands, item IDs, and more.

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