Firearms Expansion 5
🟡 Updated this year⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #12 of 191 Gameplay mods in this game by downloads
📋 About This Mod
updated with the permission of the original author Smadol99
Need EAC OFF
--------------------------------------------------------------------------IMPORTANT
NOTES--------------------------------------------------------------------------------
-This mod has been made and tested to work with 7 days to die 1. 0, it
doesn't necessarily work with newer or older versions of the game.
-In case you want to use it on a dedicated server both server and client need to install it.
-This mod has not been tested on dedicated server, if it works on single
player should work fine on multiplayer too, but for obvious reason I
can't test it and make it work on every server that wants to use it.
At the moment some people have experienced different errors on dedicated
server, so my suggestion is to test it on a new world before adding it
the older ones.
-This mod it's not supposed to work with Ravenhearst, War3zuk, Darkness falls and other mods that apply changes
to weapons, weapons crafting, weapons stats, weapons accessories
and perks trees. It could work but will cause some issues that can break
the game, there will be no fix for this.
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Firearms Expansion 4. 5
-added schematics for all the weapons except the special ones (Minigun, M82, AA-12)
-all weapons are craftable in the workbench except the special ones (Minigun, M82, AA-12)
-SMG's can now install a stock
-changed names of the of weapons, now it's easier to find them in crafting menu;
if you can't remember the name just type the category of weapons they
belong to (SMG, Pistol, Assault Rifle, Sniper Rifle,...)
-chaneged the icons of the weapons, BIG THANKS TO Niboshi12 FOR THIS!!
Firearms Expansion 4. 4
Flamethrower:
-
[]can now install Fortifying Grip and Ergonomic Grip[/]
[]can now install Shotgun Choke and Duckbill Choke[/]
[]increased flame damage, now enemy on fire will die quicker [/]
[]flames deal +100% damage against wood and -90% damage against other material[/]
[]reduced chances to find the weapon in workbenches but added the chance to find it in the chemistry stations[/]
-
[]can now install Laser Sight and Flashlight[/]
[]can now install Fortifying Grip and Ergonomic Grip[/]
-
[]changed bullet type, now shoots . 44 magnum rounds and deals significantly more damage[/]
-
[]changed bullet type, now shoots . 44 magnum rounds and deals significantly more damage[/]
-
[]added new ammunition type, 40mm incendiary grenade, a special ammunition that
combine the characteristics of a grenade and a molotov[/
]Barrett M82:
-
[]the weapon comes always with a preinstalled 8x scope[/]
[]standard bullets do more damage and can penetrate targets (great against multiple targets)[/]
[]AP rounds do more damage, can penetrate targets and ignore 50% of the armor (great against multiple armored targets)[/]
[]incendiary rounds do less damage on impact and don't penetrate target, but flames
do more damage (perfect against single targets)[/]
-Bipod mod: now this mod works only when crouching but the benefits are bigger
Firearms Expansion 4. 3
-bug fixed: M4A1 silencer out of position when used with scopes
-railgun now repair with car batteries
-slight damage increase for railgun and M82 Barrett
Firearms Expansion 4. 2
-bug fixed: M4A1 silencer out of position and not working
-Changed the loot probability for the special weapons, now it starts from 0% and increase with your game stage up to 75%;
<loot level="0,119" prob="0"/>
<loot level="120,167" prob="0. 0125"/>
<loot level="168,191" prob="0. 025"/>
<loot level="192,215" prob="0. 05"/>
<loot level="216,239" prob="0. 1"/>
<loot level="240,335" prob="0. 25"/>
<loot level="336,479" prob="0. 5"/>
<loot level="480,999999" prob="0. 75"/>
-The flamethrower has 4 time this stats
-Slight changes to the silencer sound effects
Firearms Expansion 4. 1
-bug fixed: negative prices while holding the M1A2 Thomps
-
[]the weapon comes always with a preinstalled 8x scope[/]
-
[]added new ammunition type, 40mm incendiary grenade, a special ammunition that
-
[]changed bullet type, now shoots . 44 magnum rounds and deals significantly more damage[/]
-
[]changed bullet type, now shoots . 44 magnum rounds and deals significantly more damage[/]
Firearms Expansion 5 is a gameplay mod for 7 Days to Die 1.0, adding new weapons, schematics, and crafting options. It requires EAC off and must be installed on both server and client for dedicated servers. It is incompatible with major overhaul mods like Ravenhearst and Darkness Falls.
✨ Key Features
📊 Pros & Cons
✅ Pros
- 69,815 downloads indicate a popular mod.
- 1,228 endorsements show community approval.
- Updated recently (June 2026) and maintained with permission from the original author.
⚠️ Cons
- Requires EAC off, which may disable anti-cheat.
- Not compatible with major overhaul mods like Ravenhearst, War3zuk, and Darkness Falls.
- Not tested on dedicated servers, so errors may occur.
This mod is for players who want to expand their firearm options in 7 Days to Die 1.0 with new craftable weapons and schematics. It's ideal for single-player or co-op sessions where EAC can be disabled. Skip it if you use overhaul mods or play on dedicated servers where stability is critical.
💡 Beginner Tips
- Always back up your save before installing mods, especially if you plan to use it on an existing world.
- Test the mod on a new world first to ensure it works before adding it to your main save.
- If using a dedicated server, install the mod on both server and client to avoid mismatches.
📊 Mod Details
- Game
- 7 Days To Die Mods
- Author
- Smadol quentfr21
- Version
- 5.18
- Downloads
- 69,815
- Endorsements
- 1,228
- Category
- Gameplay
- Created
- 7/18/2024
- Updated
- 6/23/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install 7 Days to Die Mods
Use Vortex or manual. Most mods go in /Mods/ folder.
📖 Full step-by-step install guide for 7 Days to Die →
Visit the official mod page for specific installation instructions for this mod.
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