LazyDataLib

⭐ — (47 endorsements) 📥 3,723 downloads 📌 v1.2.24 📅 12/19/2024
🟡 Updated this year

By Thyself · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/29/2025 📅 Created: 12/19/2024

🔍 Analysis

  • 👍 1.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #9 of 68 Miscellaneous mods in this game by downloads

📋 About This Mod

LazyDataLib is a collection of functions that can dynamically modify the game's data without compromising mod compatibility. It is a mod that does nothing on it's own and requires the developer's input for it to shine.

Requirement

GMLoader

Installation

Vortex or MO2 Mod Managers are supported

Manual Installation by extracting into the game folder

Usage

A complete example usages can be found in the mod files.

Functions available to choose

item_set(); is used to edit the json files below

caliber_set() => caliber.json

chest_set() => chest.json

chest_sound_set() => chest_sound.json

gamepad_set() => gamepad.json

language_set() => language.json

loadout_set() => loadout.json

mod_positions_set() => mod_positions.json

npc_set() => npc.json

npc_preset_set() => npc_preset.json

skills_set() = > skills.json

skills_gun_passives_set() => skills_gun_passives.json

skills_hunter_set() => skills_hunter_data.json

speaker_set() => speaker.json

stat_set() => stat.json

trader_set() => trader.json

trader_pages_set() => trader_pages.json

// Editing ammo.json example

item_set("ammo_12x70", "ammo", "damage", 61);

// Editing armor.json example

item_set("armor_arman", "armor", "anomaly", 2);

// Editing npc.json example

npc_set("killa", "hp", 999);

If your adding a new caliber, you need to manually add their caliber using the example code below

// Add the new caliber

caliber_set("a40x46", "name", "40x46mm");

// Add as many ammo variant as you want on the array

variable_struct_set(global.caliber_ammo_data, "a40x46", ["ammo_40x46", "ammo_40x46_buckshot"]);

You will need to use GMLoader's appendgml feature and append the code to any game object that's persistent and runs after obj_logo_screen's step event.

the candidates are obj_gamepad, obj_cursor, obj_action_prompt, etc. (I'd personally append it to gml_Object_obj_cursor_Create_0)

This will make sure that the code runs after the json data are initialized. If by any chance your using json override framework that mod will always be the loser on conflicting mods.

My other mods

📊 Mod Details

Game
Zerosievert Mods
Author
Thyself
Version
1.2.24
Downloads
3,723
Endorsements
47
Category
Miscellaneous
Created
12/19/2024
Updated
10/29/2025

🔧 How to Install Zero Sievert Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Zero Sievert →

Visit the official mod page for specific installation instructions for this mod.

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