Station Push wares
⚪ Last updated 2016Preview

🔍 Analysis
- 👍 2.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #66 of 91 Gameplay mods in this game by downloads
📋 About This Mod
This reproduces the effect from previous games, like X3TC, where wares were fed directly into other connected stations by using manager trading ships more effectively.
Player stations will actively push wares to other player owned stations to keep all your stations producing and maximise production of the most complex (expensive) wares.
The screenshots show it pushing Medical Supplies to Ship Tech Fab 1 and Water to Med Dispensary 1. The stock of Medical Supplies is going down in Med Dispensary 1 as it actively takes wares from it for the other stations. The Medical Supplies are being moved off as fast as the two cargo ships can without waiting for the stock levels to recover to 50% and thats good news for the production efficiency on the stations receiving the Medical Supplies.
When this mod is first enabled it should generate a flurry of extra trades which will hog the cargo ships while it shifts stock to your other stations. After a while it should have sorted things out and the volume of these trades should reduce giving the cargo ships back to the vanilla rules.
The extra trades that this creates are in addition to the vanilla ones and have a priority mid way between construction vessels and the vanilla trading
It is aimed at players with lots of stations but will still do a couple of useful things with only the plot URV station
Also has a bonus feature which returns ships to their home station when idle (if in home sector) to reduce clutter
Is save game compatible. Although it does generates additional standard trades which are in the save game until they complete. Disabling the mod should still allow these additional trades to complete as they are processd by other vanilla scripts (may take 10 -15 mins).
Please be aware that this is a beta release and that you should back up your save games before using it. Save games zip up very efficiently to about 7% of the original size if they have not already been gzipped.
Things that you should be aware of
The way that funds flow with the extra player to player transactions is the same as in the vanilla game. The vanilla game doesn't appear to charge for transactions between a ship that is commanded by a station and that station but does charge if the ship trades with another station that is not its commander. This can cause you grief with individual manager account balances bouncing up and down.
There are two ways round this that I am aware of
My Free player to player trades which doesn't charge for player to player trades and works by doing custom trades between player assets at 0 Cr.
UniTrader's UTAdvent02 Manager Account Sharing to allow all your stations to share one balance
=== How to Use === Just install the mod, there is no user interface
The Station Push Wares mod :- ----------------------------------- Vanilla trading requires that a station is selling at under average price which means greater than 50% stock and that the buying price is greater than the selling price
This tends to cause a lot of stock to build up at the lower levels of the pyramid before anything is shipped upwards and a lot of supply glitches
The vanilla rules are setup for maximum financial gain which means maximum size transactions, this tends to cause a glut of a particular ware on one station and a shortage of the same ware on another
So for player manager controlled trading ships change the rules to
When trying to find a buy offer for wares in our ships cargo first Add. Find/prefer own stations and CV's for existing cargo irrespective of price Allows the selling of wares that are resources to its home station Weeds out trades that are less than 5% of the destinations capacity for the ware to allow the vanilla rule to be reached and the remainder of the cargo to be sold to anyone
Checks all existing cargo in one go and trades the ware with the highest relativeprice (priority) When checking if we can sell products from our station somewhere Change. Allow player stations to sell wares at 10% stock Add. Allow player stations to buy player wares irrespective of price. trading is prioritised by relativeprice to fulfill the most urgent orders first and even out stock levels min trade 10pc of prod capacity (allows vanilla trading rules to be reached and is much more efficient in the use of the ships) limit max trade amount per transaction to 25pc of prod capacity. relativeprice should drop when a station get
📊 Mod Details
- Game
- Xrebirth Mods
- Author
- jth
- Version
- 0.02
- Downloads
- 898
- Endorsements
- 23
- Category
- Gameplay
- Created
- 7/18/2016
- Updated
- 8/9/2016
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