More Missiles Mod

⭐ — (80 endorsements) 📥 2,213 downloads 📌 v1.00 📅 1/8/2015
⚪ Last updated 2016

By NovaCameron · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/9/2016 📅 Created: 1/8/2015

🔍 Analysis

  • 👍 3.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #5 of 8 Weapons mods in this game by downloads

📋 About This Mod

Welcome to the More Missiles Mod! The goal of the is mod is to... provide More Missiles! Well, yes, but, more Balanced missiles. I liked the Improved Missiles mod and studied it to create this, but thought it was unbalanced and gamey at

More Missiles Mod v0. 93. 5 -------------------------------------------------------------------------- NOTE:UPDATE 0. 93 (or later) HAS HAD ITS ID CHANGED! This results in a broken save if you used the one before. This is to make it simple to switch between Steam and here. (Steam likes changing the ID) Paste this line in the the <patches> section of your save over the old one if upgrading from before 0. 93:

<patch extension="ws_374182808" version="093" name="MoreMissilesMod"/>

Use Notepad++ or Wordpad works well to. --------------------------------------------------------------------------- Egosoft Forum Thread: http://forum.egosoft.com/viewtopic.php?t=376282

(Please read to at least the Data Dump)

Requirements: 3. 0

Welcome to the More Missiles Mod! The goal of the is mod is to... provide More Missiles! Well, yes, but, more Balanced missiles. I liked the Improved Missiles mod and studied it to create this, but thought it was unbalanced and gamey at times. This mod will also fix what I think are design errors by Egosoft.

There are now seven missile types with a total of twentry-seven missiles! Each has their own purpose and should be used through-out the game. There are: Short ranged Drone killers, Long ranged Sub-system area bombardment, Long ranged anti-fighter/light surgical, Medium ranged anti-heavy fighter/heavy surgical, Extreme ranged anti-capship/station, Short ranged saturation, and Medium ranged station capship/crackers.

So the three categories are:

Unguided (It seems you cannot cap the speed on unguided missiles. Thus they will accelerate faster and faster till their fly time is up.)

  • -Light Dumb - Short ranged saturation - 2km range
  • Light Dumb missile types are designed as close ranged capital ship and station saturation bombs. With a 2km range, 1-3 second reload rates, very fast speeds, medium to large blast diameters, and low damage values they are designed for close untargeted area damage.
  • ---V Crushers, Meteorites, Asteroids, Comets
  • -Heavy Dumb - Mid-ranged Heavy bombardment - 4km range - SKUNK POPPERS
  • Heavy Dumb missile types are designed as medium ranged capital ship and station siege warheads. With a 4km range, 4-10 second reload rates, slow speeds, high damage values, and massive blast zones, they deliver massive area damage to stationary unarmed targets.
  • ---Vulcanoids, Plutoids, Planetoids, Nemeses

Guided Single Target

  • -Light Guided - Long ranged anti-fighter - 6km range
  • Light Guided missile types are designed as long ranged anti-light fighter/light surgical strike missiles. With a 6km range, 1-1. 3 second reload rates, fast speeds, excellent maneuverability, 2 second acceleration time, low damage values, and small blast radii they are designed to eliminate light targets at long range.
  • ---Solarflares, Starflashes, Coronariders, Sunstalkers
  • -Medium Guided - Mid-ranged Heavy fighter/surgical strike - 8km range
  • Medium Guided missile types are designed as medium ranged anti-heavy fighter/ heavy surgical strike missiles. With a 8km range, 1. 4-2. 2 second reload times, medium speeds, decent maneuverability, 2 second acceleration times, medium damage values, and medium blast zones, they are a good all around single target missile.
  • ---Novastars, Novapulses, Supernovas
  • -Heavy Guided - Cruise Missile - 12km range
  • Heavy Guided missile types are designed as extreme long ranged anti-capship/station cruise missiles. With a 12km range, 5-10 second reload rates, slow speeds, low maneuverability, 8 second acceleration times, large to massive damage values, and large blast zones, they are good at destroying slow or stopped targets at long range.
  • ---Pulsarbeamers, Quasarseekers, Gammabursters

Guided Multi-Target

  • -Light Swarm - Short ranged anti drone - 2km range
  • Light Swarm missile types are designed as close ranged anti-drone cluster missiles. With a 2km range, 2-4 second reload rate, variable speeds, excellent maneuverability, 2 second acceleration times, small damage values, and tiny blast zones, they are designed to swat down drone swarms easily.
  • ---Spacegnats, Cosmosquitoes, Astrobees, Etherwasps, Celestialhornets
  • -Heavy Swarm - Long ranged area bombardment - 8km range
  • Heavy Swarm missile types are designed for long ranged area bombardment. With a 8km range, 4 second reload rate, slow speed, good maneuverability, two second acceleration times, medium but many damage values, and large blast zones, they are designed to bombard sub-structural component areas.
  • ---Tristars, Pentastars, Heptstars, Enneastars

Other tweaks are:

All vanilla missiles have been tossed. 

📊 Mod Details

Game
Xrebirth Mods
Author
NovaCameron
Version
1.00
Downloads
2,213
Endorsements
80
Category
Weapons
Created
1/8/2015
Updated
3/9/2016

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