Explore and Salvage

⭐ — (88 endorsements) 📥 2,889 downloads 📌 v1.0 📅 9/26/2014
⚪ Last updated 2016

By iforgotmysocks · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/20/2016 📅 Created: 9/26/2014

🔍 Analysis

  • 👍 3.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #28 of 91 Gameplay mods in this game by downloads

📋 About This Mod

Spawns random ship graveyards which may contain treasures and dangerous fows. Also adds salvager modules and salvage drones which enable you to salvage wrecks. Including wrecks of ships u destroyed.

You need to install SideBarExtender by Philipp Offensand for the menu options to work. Either head to his page and leave a thanks or download it from here, thanks again for allowing me to upload it.

Explore and Salvage

Important! If you want to update a save that runs an older version of EaS you have to perform following steps! Before removing the old version open the config file (Extensions\ExploreAndSalvage\md\ES_Config.xml) and set the value "global.$ES_InitUpdate" to exact="true" and save the file before closing. Load your save now so the old mod content is going to be removed. Save your game! Now just add the latest version and keep playing. :)

Outdated!

v1. 0 is not compatible with 4. 1 yet!

New in v1. 0: - Fixed Enemy Capship turrets not firing in some situations - Fixed Salvagers not working if Exploration was disabled - Enemies are more aggressive now

This mod brings exploration, hunting down some loot, practicly a reason to leave the spacecities and highways once in a while, discovering long forgotten shipgraveyards and foremost the ability for the player to salvage wrecks in the game, may they be created by the mod of just npc's that have been killed. The player can acquire two tools to do so, the Salvager who can be equipped like any weapon and salvage drones.

Salvage Drones can be bought at your friendly neighbourhood Equipment Vendor. They aren't entirely cheap, but they are worth it. :p I created them as inventory items, so they wouldn't stop the player from taking combat drones. They work completly on their own, and don't need any playerattention. (Except protection) The player can activate/deactivate autolaunch and collection of illegal wares under "Crew" in the Main menu. If the playership finds wrecks in range (default 20km), up to (default 20) drones are launched which start salvaging the wrecks in range. If the player moves too far away (default >30km), they will take it as a recall and return, unload their cargo and dock. A drone will also return to the player if its cargo is full (200 items), but will continue salvaging after dropping of the salvageloot. If a player enters a highway, drones will "jump to the playership and dock automaticly". Drones can also leave illegal wares behind. (This will prevent being killed by stations while afk salvaging ^^)

The config file can be found here: (Extensions\ExploreAndSalvage\md\ES_Config.xml)

Archived: - Salvageable NPC Wrecks - Created Salvage Drones - Spawning random groups/clusters of debris/wrecks with the chance for enemies to hide in and loot to find. (currently spawning/despawning by entering/leaving a zone) - Creating large remaining fields of spacetrash which might hide enemies and treasures... or probably just trash. (Just 1 each sector in albion yet) - Salvagers which can be bought or found to salvage wrecks.

In work (currently on hold): - Collecting information about the game performace while running the mod - Collecting some ideas how to bring more depht in the whole process of exploring - Creating more remaining trashfields and shipgraveyards - Creating local events which might leed to more wrecks (some on paper, some for real) - Writing logbooktexts which tell a fitting story about some larger trashfields or ship graveyards - Better enemyvariations and control

Planned: - More variations of debris and stuff like stations etc. - Creating missions forcing the player to go out there - Salvage ships and drones which can salvage large amounts and collect goods used in the economy. (This will take time!) - Dynamical and depletable space trash fields forming where battles take place - More realistic salvage animation

Known Bugs: - Sometimes site spawns end up being "ghost sites", the player will pass through spawned content, and can't attack it. Enemies aren't able to harm anybody either. Drones can salvage wrecks as usual. This only happens rarly and i'm working on it. Simply leave the site aside until it despawns.

New in v0. 09: - Another issue causing the disappearance of ships spawned by EaS after boarding fixed - Updated enemy spawn libraries and overhauled enemy spawn

📊 Mod Details

Game
Xrebirth Mods
Author
iforgotmysocks
Version
1.0
Downloads
2,889
Endorsements
88
Category
Gameplay
Created
9/26/2014
Updated
8/20/2016
Tags
Gameplay

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