XCOM Randomized

⭐ ⭐ (151 endorsements) 📥 3,500 downloads 📌 v4.0 📅 9/30/2014
⚪ Last updated 2015

By wghost81 aka Wasteland Ghost · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/9/2015 📅 Created: 9/30/2014

🔍 Analysis

  • 👍 4.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #38 of 127 Gameplay mods in this game by downloads

📋 About This Mod

If you're upgrading from the version older than 3. 0, you should verify back to vanilla using Steam cache verification first, otherwise the game will crash! Note that the mod is now compatible with Linux and Mac versions of the game.

This mod is included in LW since b15d.

You might encounter CTDs while using explosives with this mod installed. Those can be fixed with map patches by Liquid911 (still work in progress): Map Cleanup forum thread. With Liquid's permission, I modified his map patches to work with XCOM Randomized mod and they are now available as optional download file.

Install Instructions

1. Use PatcherGUI to apply XCOMRandomizedUPKPatches.txt patch to Path-To-SteamLibrary\SteamApps\common\XCom-Enemy-Unknown\XEW folder. 2. Copy XEW folder from inside this archive to Path-To-SteamLibrary\SteamApps\common\XCom-Enemy-Unknown folder. Answer "yes" when prompted to replace existing files.

Description

Thanks to LiQuiD911 for discovering how to find LZ objects inside map files and Ellatan for LZ testing and advices.

This mod tries to make tactical layer experience more random than it is in vanilla game.

Mod includes several different changes: 1. Landing zones randomization: landing zones will be placed at random locations. 2. Pod placement randomization: alien pods will be placed at random locations. 3. Meld placement randomization: Meld containers will be placed at random locations. 4. Drop-downs randomization: Thinmen drop-downs on Council missions will use randomized positions. 5. Enable alien patrols for Council missions: alien pods on Council missions will patrol randomly. 6. Maps reused: some of the DLC maps will be used as abduction and terror maps and some of the terror maps will be used as abduction maps. Reused abduction maps will have Meld canisters. 7. Bomb missions randomization: nodes and the bomb will be placed randomly. 8. Bomb missions on abduction maps: additional maps added to bomb missions pool (need to start a new game for this part to work).

Note: Battleships and storyline missions do not have new LZs. Scripted Council missions (Extraction and Rescue), as well as EXALT missions, don't have new LZs either, as altering these are impossible at this moment.

This mod is incompatible with previously released Random Pods mod. But this version does the same and even more. :)

This mod is compatible with Alien Squad Randomized mod (or Larger Alien Pods mod) and with Interface and Gameplay Tweaks, as well as with other mods by yours truly.

Use defaultmutatorloader.ini to switch different parts of the mod on and off. Random placement is controlled by defaultrandomspawns.ini. LZ placement is defined by defaultlzmutator.ini.

Have fun!

📊 Mod Details

Game
Xcom Mods
Author
wghost81 aka Wasteland Ghost
Version
4.0
Downloads
3,500
Endorsements
151
Category
Gameplay
Created
9/30/2014
Updated
7/9/2015
Tags
Gameplay

🔧 How to Install XCOM: Enemy Unknown Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for XCOM: Enemy Unknown →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for XCOM: Enemy Unknown commands, item IDs, and more.

Keep browsing — more XCOM: Enemy Unknown mods await

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