XCom Long War Armor Deco Full Unlock
⚪ Last updated 2017Preview

🔍 Analysis
- 👍 5.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 10 Armour mods in this game by downloads
📋 About This Mod
This Mod unlocks all the armor decos for the small sizes (tac vest, phalanx, etc) and the large sizes (tac armor, carapace, etc). This reduces cutting and gets rid of most instances where you see the patch on the gene modded soldiers arms.
For those of you playing XCom Long War again because you love it so much or because Xcom 2 does not work on your vintage computer, here is an armor tweak to make armor decos more elegant and useful. Reduces cutting and gives you more aesthetic options.
- Version 1. 2 is now updated for Long War 1. 0 and includes bug fixes.
- Linux Version 1. 0 is now available and it should work with Mac but I only tested it on Ubuntu.
Here are the codes for defaultcontent.ini if you want to incorporate it into another mod: ; Deco only needs to know where the first variation is, the rest is calculated. ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Psi0) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Psi1) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Psi2) ArmorDeco=(Armor=eItem_END_WEAPONS,ArmorKit=eKit_Deco_Kevlar0) ; light kevlar / tactical vest ArmorDeco=(Armor=eItem_END_WEAPONS,ArmorKit=eKit_Deco_Kevlar1) ArmorDeco=(Armor=eItem_END_WEAPONS,ArmorKit=eKit_Deco_Kevlar2) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton0) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton1) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton2) / corsair ArmorDeco=(Armor=eItem_BEGIN_ARMOR,ArmorKit=eKit_Deco_Kevlar0) ; light skeleton / Banshee ArmorDeco=(Armor=eItem_BEGIN_ARMOR,ArmorKit=eKit_Deco_Kevlar1) ArmorDeco=(Armor=eItem_BEGIN_ARMOR,ArmorKit=eKit_Deco_Kevlar2) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace0) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace1) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace2) ArmorDeco=(Armor=eItem_END_CAPTIVES,ArmorKit=eKit_Deco_Kevlar0) ; light carapace / phalanx ArmorDeco=(Armor=eItem_END_CAPTIVES,ArmorKit=eKit_Deco_Kevlar1) ArmorDeco=(Armor=eItem_END_CAPTIVES,ArmorKit=eKit_Deco_Kevlar2) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost0) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost1) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost2) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan0) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan1) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan2) ArmorDeco=(Armor=eItem_BEGIN_COLLECTIBLES,ArmorKit=eKit_Deco_Titan0) ; light titan / aegis ArmorDeco=(Armor=eItem_BEGIN_COLLECTIBLES,ArmorKit=eKit_Deco_Titan1) ArmorDeco=(Armor=eItem_BEGIN_COLLECTIBLES,ArmorKit=eKit_Deco_Titan2) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel0) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel1) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel2) ArmorDeco=(Armor=eItem_END_ARMOR,ArmorKit=eKit_Deco_Archangel0) ; light flight / seraphim ArmorDeco=(Armor=eItem_END_ARMOR,ArmorKit=eKit_Deco_Archangel1) ArmorDeco=(Armor=eItem_END_ARMOR,ArmorKit=eKit_Deco_Archangel2) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Titan0) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Titan1) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Titan2) ; vortex ArmorDeco=(Armor=eItem_BEGIN_ITEMS,ArmorKit=eKit_Deco_Kevlar0) ; light psi armor / aurora ArmorDeco=(Armor=eItem_BEGIN_ITEMS,ArmorKit=eKit_Deco_Kevlar1) ArmorDeco=(Armor=eItem_BEGIN_ITEMS,ArmorKit=eKit_Deco_Kevlar2) ArmorDeco=(Armor=eItem_END_COLLECTIBLES,ArmorKit=eKit_Deco_Kevlar0); light ghost / kestrel ArmorDeco=(Armor=eItem_END_COLLECTIBLES,ArmorKit=eKit_Deco_Kevlar1) ArmorDeco=(Armor=eItem_END_COLLECTIBLES,ArmorKit=eKit_Deco_Kevlar2) ; ; Extra Content - limehill ;Light = Tac Vest ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar0,ArchetypeName="Deco_GeneMod_02. ARC_Deco_GeneMod_02") ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar1,ArchetypeName="Deco_Kevlar0. ARC_Deco_Kevlar0");strapped plates ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar2,ArchetypeName="Kit_LMG_I_Medium. ARC_LMG_I_Medium") ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar3,ArchetypeName="Deco_Skeleton0. ARC_Deco_Skeleton0") ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar4,ArchetypeName="Deco_Ghost0. ARC_Deco_Ghost0") ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar5,ArchetypeName="Deco_Titan0. ARC_Deco_Titan0") ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar6,ArchetypeName="Deco_Carapace0. ARC_Deco_Carapace0");heavy armor ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar7,ArchetypeName="Deco_Titan1. ARC_Deco_Titan1"); pack light ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar8,ArchetypeName="Deco_Kevlar1. ARC_Deco_Kevlar1"); pack simple ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar9,ArchetypeName="Kit_LMG_III_Medium. ARC_LMG_III_Medium&
📊 Mod Details
- Game
- Xcom Mods
- Author
- Limehill
- Version
- 1.2
- Downloads
- 4,486
- Endorsements
- 244
- Category
- Armour
- Created
- 10/4/2015
- Updated
- 11/12/2017
- Tags
- Compilation, English, DLC: Enemy Within
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