Second Wave
⚪ Last updated 2012Preview

🔍 Analysis
- 👍 4.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #11 of 127 Gameplay mods in this game by downloads
📋 About This Mod
This mod enables the Second Wave options that were turned off by default. I can not guarantee every option works but at least they\'ll be enabled =P I also included a optional file that will include second wave options and the ability to
- WORKS Damage Roulette
- Weapons have a much wider range of damage
- WORKS New Economy
- The funding offered by individual council members is randomized
- WORKS Not Created Equally
- Rookies will have random starting stats
- BUGGED Red Fog
- Any wounds taken in combat will degrade a soldier\'s stats for that mission
- WORKS Marathon
- The game takes considerably longer to complete THANKS TO BLACKALPHA
- WORKS High Stakes
- The rewards granted for stopping alien abductions are randomized
- WORKS Diminishing Returns
- The cost of satellites increases with every one that is built
- BUGGED The Blitz
- The aliens will target a larger number of cities every time they launch an abduction attack
📊 Mod Details
- Game
- Xcom Mods
- Author
- Arietatray
- Version
- 1.6
- Downloads
- 12,718
- Endorsements
- 627
- Category
- Gameplay
- Created
- 10/13/2012
- Updated
- 10/27/2012
🔧 How to Install XCOM: Enemy Unknown Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
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Visit the official mod page for specific installation instructions for this mod.
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