Second Wave

⭐ ⭐ (627 endorsements) 📥 12,718 downloads 📌 v1.6 📅 10/13/2012
⚪ Last updated 2012

By Arietatray · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/27/2012 📅 Created: 10/13/2012

🔍 Analysis

  • 👍 4.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #11 of 127 Gameplay mods in this game by downloads

📋 About This Mod

This mod enables the Second Wave options that were turned off by default. I can not guarantee every option works but at least they\'ll be enabled =P I also included a optional file that will include second wave options and the ability to

WORKS Damage Roulette
Weapons have a much wider range of damage
WORKS New Economy
The funding offered by individual council members is randomized
WORKS Not Created Equally
Rookies will have random starting stats
BUGGED Red Fog
Any wounds taken in combat will degrade a soldier\'s stats for that mission
WORKS Marathon
The game takes considerably longer to complete THANKS TO BLACKALPHA
WORKS High Stakes
The rewards granted for stopping alien abductions are randomized
WORKS Diminishing Returns
The cost of satellites increases with every one that is built
BUGGED The Blitz
The aliens will target a larger number of cities every time they launch an abduction attack

📊 Mod Details

Game
Xcom Mods
Author
Arietatray
Version
1.6
Downloads
12,718
Endorsements
627
Category
Gameplay
Created
10/13/2012
Updated
10/27/2012

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Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

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