Normal overhaul
⚪ Last updated 2012🔍 Analysis
- 🏆 #121 of 127 Gameplay mods in this game by downloads
📋 About This Mod
This is my first mod. And share it because a friend wanted the mod. Some stuff that bugged me. So I got them my way.
First of all major change to funding. The funding are from UN statistic, it bugged me that Country like Nigeria give almost as much as EU countries. Cost on stuff. Satelite cost now for ex 50 to start with. A Raven Fighter cost 100. Cost on any rifle pistol etc have I taken down, since you already have had development cost on those in your lab. Plus so a Plasma rifle cant cost as much as a Raven Fighter. A firestorm have been bumped up. Labs etc have been bumped up. Soldiers have less start HP, but gain dependant on class. Soldiers cost less. It takes longer to be a Colonel. But not much longer to be a Sq or Cpl. To get hit makes you stay longer in Hostpital. So yes you need more then 15 troops. I made development time longer since I think you should need a Lab. You can buy lab from the start so also with workshop. /Lhew
📊 Mod Details
- Game
- Xcom Mods
- Author
- Adelthorne
- Version
- 1.0
- Downloads
- 63
- Endorsements
- 3
- Category
- Gameplay
- Created
- 10/23/2012
- Updated
- 10/23/2012
🔧 How to Install XCOM: Enemy Unknown Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
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