Lost EU Maps REDUX
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #123 of 127 Gameplay mods in this game by downloads
📋 About This Mod
Re-Adds the four removed maps from Enemy Unknown to Enemy Within. Tested with Long War and Long War Rebalanced. Have not verified if it works with base Enemy Within, but it likely will. Also contains information to add: -4 new LZs to both Museum Variants -4 new LZs to Gas Station -1 new LZ to Demoliton.
Installation instructions
1. Place the UPK files in steamapps/common/XCom-Enemy-Unknown/XEW/XComGame/CookedPCConsole
2. Add the following lines of text to DefaultMaps.ini
Maps=( MapFamily="URB_Demolition", Name="URB_Demolition", DisplayName="URB_Demolition (Beta/Functionality Complete Demolished Building) |0", MissionType=eMission_Abduction, bInRotation=True, TimeOfDay=eMissionTime_Night, ShipType=eShip_None, eRegion=eMissionRegion_None, CouncilType=eFCMType_None, NewMap=True, InitialChance=20, InitialGain=1. 04, DynamicAliens=eChar_None, DynamicAliens=eChar_None, StreamingMaps=( MapName="CIN_DropshipIntros", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps=( MapName="patch_hideroofs", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ) )
Maps=( MapFamily="URB_GasStation", Name="URB_GasStation", DisplayName="URB_GasStation (Beta/Functionality Complete Progress Gas Station) |0", MissionType=eMission_Abduction, bInRotation=True, TimeOfDay=eMissionTime_Night, ShipType=eShip_None, eRegion=eMissionRegion_None, CouncilType=eFCMType_None, NewMap=True, InitialChance=20, InitialGain=1. 04, DynamicAliens=eChar_None, DynamicAliens=eChar_None, StreamingMaps=( MapName="CIN_DropshipIntros", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps=( MapName="patch_hideroofs", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ) )
Maps=( MapFamily="URB_Museum", Name="URB_Museum", DisplayName="URB_Museum (Beta/Functionality Complete Urban Museum) |0", MissionType=eMission_Abduction, bInRotation=True, TimeOfDay=eMissionTime_Night, ShipType=eShip_None, eRegion=eMissionRegion_None, CouncilType=eFCMType_None, NewMap=True, InitialChance=20, InitialGain=1. 04, DynamicAliens=eChar_None, DynamicAliens=eChar_None, StreamingMaps=( MapName="CIN_DropshipIntros", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps=( MapName="patch_hideroofs", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps=( MapName="patch_museum_multi", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ) )
Maps=( MapFamily="URB_Museum", Name="URB_Museum_Euro", DisplayName="URB_Museum_Euro (Beta/Functionality Complete Urban Museum) |0", MissionType=eMission_Abduction, bInRotation=True, TimeOfDay=eMissionTime_Night, ShipType=eShip_None, eRegion=eMissionRegion_Europe, CouncilType=eFCMType_None, NewMap=True, InitialChance=20, InitialGain=1. 04, DynamicAliens=eChar_None, DynamicAliens=eChar_None, StreamingMaps=( MapName="CIN_DropshipIntros", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps=( MapName="patch_hideroofs", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps=( MapName="patch_museum_multi", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) )
3(Optional). If you wish to play with the new LZs on Long War, add the following lines to DefaultLZMutator.ini
URB_Demolition - stock PlayerStart (known good)
LZArray=(MapName="URB_Demolition",ESpawnLoc=ESL_Normal,StartLoc=(X=2067,Y=-519,Z=80),StartDir=ELZD_East)
LZArray=(MapName="URB_Demolition",ESpawnLoc=ESL_Normal,StartLoc=(X=-650,Y=742,Z=460),StartDir=ELZD_South)
;URB_GasStation - stock PlayerStarts (known good)
LZArray=(MapName="URB_GasStation",ESpawnLoc=ESL_Normal,StartLoc=(X=-1600,Y=-915,Z=80),StartDir=ELZD_North)
LZArray=(MapName="URB_GasStation",ESpawnLoc=ESL_Normal,StartLoc=(X=1689,Y=-915,Z=80),StartDir=ELZD_North)
LZArray=(MapName="URB_GasStation",ESpawnLoc=ESL_Normal,StartLoc=(X=-1900,Y=2800,Z=30),StartDir=ELZD_South)
LZArray=(MapName="URB_GasStation",ESpawnLoc=ESL_Normal,StartLoc=(X=-2000,Y=300,Z=80),StartDir=ELZD_West)
LZArray=(MapName="URB_GasStation",ESpawnLoc=ESL_Normal,StartLoc=(X=1900,Y=2000,Z=25),StartDir=ELZD_East)
;URB_Museum - stock PlayerStart (known good)
LZArray=(MapName="URB_Museum",ESpawnLoc=ESL_Normal,StartLoc=(X=3603,Y=-135,Z=399),StartDir=ELZD_East)
LZArray=(MapName="URB_Museum",ESpawnLoc=ESL_Normal,StartLoc=(X=-469,Y=-2122,Z=217),StartDir=ELZD_North)
LZArray=(MapName="URB_Museum",ESpawnLoc=ESL_Normal,StartLoc=(X=-1200,Y=-150,Z=399),StartDir=ELZD_West)
LZArray=(MapName="URB_Museum",ESpawnLoc=ESL_Normal,StartLoc=(X=3371,Y=1587,Z=399),StartDir=ELZD_East)
LZArray=(MapName="URB_Museum",ESpawnLoc=ESL_Normal,StartLoc=(X=2399,Y=-2181,Z=218),StartDir=ELZD_North)
;URB_Museum_Euro - stock PlayerStart (known good)
LZArray=(MapName="URB_Museum_Euro",ESpawnLoc=ESL_Normal,StartLoc=(X=3603,Y
📊 Mod Details
- Game
- Xcom Mods
- Author
- DisposableHedgehog
- Version
- 1
- Downloads
- 53
- Endorsements
- 0
- Category
- Gameplay
- Created
- 7/15/2026
- Updated
- 7/15/2026
- Tags
- Gameplay, Textures, Quality of Life
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