Implassic XCom for Enemy Within Final Version

⭐ — (87 endorsements) 📥 1,591 downloads 📌 v8 📅 10/16/2012
⚪ Last updated 2013

By grenademagnet · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/22/2013 📅 Created: 10/16/2012

🔍 Analysis

  • 👍 5.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #60 of 127 Gameplay mods in this game by downloads

📋 About This Mod

For Enemy Within: Play in Classic difficulty, but get more enemies per mission like in Impossible mode. Includes Clormal variation to play Classic with Normal Geoscape. Also combines Implassic and Clormal for Implassic with a Normal

04-26-2014: Just wanted to update that I'm ending work and support on the Implassic mod. I have to turn my focus on other projects. In the forum thread I have some recent posts on how one can modify the game's INI files to make further changes. Basically you need the ResourceHacker program and also the ModHelper utility to modify the game EXE to point to the local config files.

Thanks for enjoying the mod. I hope it will continue to work in the future with any of Firaxis's patches.

03-10-2014: Another PATCH UPDATE: I read another patch for XCOM EW was applied on Steam, so if you are running Implassic be sure to re-run the patcher batch file so the game will read the local DefaultGameCore.ini file again. I assume at this point Implassic will still work, as Firaxis probably just fixed a few things they broke with the last patch. I'll find time to double-check by this upcoming weekend...

02-25-2014: FIRAXIS PATCH UPDATE: Just as with the last patch, Firaxis did not change anything that would affect the Implassic mod (latest version 8), after I reviewed the new patched files. As before just re-run the mod's patching batch file and your Implassic mod variation will be re-enabled again.

12-02-2013: Firaxis patch - So far the Implassic mod is compatible. But if you were already running the mod you will need to re-patch the games EXE file by running the mod patching batch file, ImplassicEW_patch_v08.bat. After you run it, check the log file (in the same directory) to see if the patch worked OK, then your Implassic mod should work as normal.

Both of the game's INI files that Implassic modified are the same in the Firaxis patch, so no changes to Implassic version 8 are needed.

Summary: This is a mod that adjusts the game's difficulty settings between the tactical and strategic portions of the game. Using the base Implassic mod, when starting a game on Impossible difficulty you can fight enemies like on Classic settings but get more enemies per mission like on Impossible. Yet the enemy skill and strategic layer behaves like Classic difficulty. Other difficulty variations are provided in the mod.

11-21-2013 9:25PM CST: A user found a typo for ClormalPlus, so I have fixed that and rolled out another maintenance release. If you are running ClormalPlus then you should restart your game and use this new version. If you are using the Implassic or other variations then there is no reason to restart your game or download this update.

11-18-2013 10:51PM CST: New version of Implassic is out, version 07. Following is the readme file with all the details. I'm removing prior update notes as they are no longer relevant.

Changes were made to all INI files, but they were minor so if your game is going well there is no need to restart. Just download the updated INI files and use for your next game.

Please read the FAQ below before submitting any questions.

11/21/2013 implassic_forEW_v08 readme

Author: grenademagnet@TheNexusForums You can contact me by sending me a message at TheNexusForums

Credits and Included software (and authors) XComEWModHelper.exe v. 31 (by UberJumper, thank you) Thanks to Drakous79 for explaining how to run the CombatSimulation in-game to speed up testing (life-saver) Thanks to SableShrike for reporting the ClormalPlusEW typo bug in Version 07 (described below)

Version 08 Summary Fix for ClormalPlus: had typo in the DefaultGameCore.ini file: Recommend start a new game if running ClormalPlus No other changes, other files same as in Version 07 IF YOU ARE NOT PLAYING CLORMALPLUS, THEN NO NEED TO RESTART YOUR GAME

NOTES: This mod package provides five difficulty mods, or five different ways to play Enemy Within: 1) Implassic mode: run an Impossible game but play on Classic settings Implassic was the main varation of this mod, and now four more variations are added: 2) Clormal Mode: Run a Classic game but have Normal geoscape settings 3) ClormalPlus with reduced Panic: modifies some panic events to make Clormal Geoscape easier 4) Implassic with Clormal: Run the base Implassic mode but have Normal geoscape settings There is no ClormalPlus mode for this version. 5) Clampossible: Basically a tougher version of Implassic, putting back the Impossible tactical mode but leaving the Geoscape as Classic.

The point of playing Implassic is to have Classic difficulty but the same enemies as on Impossible The point of playing Clormal is to play regular Classic but have a Normal geoscape, which may result in a longer game. The point of playing ClormalPlus is to reduce negative panic events more than on Normal mode. The poin

📊 Mod Details

Game
Xcom Mods
Author
grenademagnet
Version
8
Downloads
1,591
Endorsements
87
Category
Gameplay
Created
10/16/2012
Updated
11/22/2013

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Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

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