Cleanse of the Clones

⭐ ⭐ (393 endorsements) 📥 7,162 downloads 📌 v2.0 📅 12/29/2014
⚪ Last updated 2015

By SirDrD · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/30/2015 📅 Created: 12/29/2014

🔍 Analysis

  • 👍 5.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #18 of 127 Gameplay mods in this game by downloads

📋 About This Mod

Increases the variety in appearance of randomly generated soldiers.

Uses Wasteland Ghost's PatcherGUI to install.

To install this mod, open PatcherGui, Select the location you left this mod file, tell PatcherGUI the location of XEW, and run it.

At the top of the mod file their are constants and some instructions on how to modify some settings in the mod file. You can contact me if you have you need help with anything.

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This mod will allow for as wide a range as possible of initial random solider appearances, while keeping a decent look for each soldier. This is to prevent all soldiers from looking the same, and to have each solider look like a unique individual.   This mod was created mostly for Long War, but should be compatible with the base EW game. It is just a few simple changes but it increases the look and variety a lot, with some impressive looking soldiers.

The following is a summary of the changes. Note that many of the values can be changed by changing values in the customization section. So if for example you do not want any soldiers with brightly colored hair, their is a place you can change that probability to zero. Here is a description of the changes.

1)  Over half of men will get a randomly generated beard. (The XCOM default had this set to 1/4. And with many of the beards being subtle, very few soliders ended up with distinguised beards.)   2)  The gender ratio was changed to 1/3 female.  (This was done since there are more customization options availble for men. Not only do men have the beard option, but many of the female hair options were similar to each other.)   3)  Each race was given a greater range of possible standard hair colors.   4) If a soldier does not have  a beard their is a 20% chance that he/she will have a non-standard hair color for his/her race to represent their hair being dyed. (Beards were left out, since dyed beards looked too silly. Dyed eyebrows look a little silly as well, but it is less noticable, and it still looks good overall.)   5) A greater range of haircuts was opened up to randomization, including bald.   6) Their is approximatly a %20 chance of a soldier getting a random headgear choice. (The default list are any headgear where the eyes are not covered. Which headgear is available (if any) is easily customizable.)

In long war their was a setting that allowed the player to set the headgear each soldier starts with. If that setting is used this mod should not overwrite it, and each soldier will start with that headgear.

📊 Mod Details

Game
Xcom Mods
Author
SirDrD
Version
2.0
Downloads
7,162
Endorsements
393
Category
Gameplay
Created
12/29/2014
Updated
11/30/2015

🔧 How to Install XCOM: Enemy Unknown Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for XCOM: Enemy Unknown →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for XCOM: Enemy Unknown commands, item IDs, and more.

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