Weapon Range Changer

⭐ — (3 endorsements) 📥 91 downloads 📌 v1.0 📅 7/1/2026
🟡 Updated this year

By vendoom · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/1/2026 📅 Created: 7/1/2026

🔍 Analysis

  • ✅ Updated 21 days after the latest game patch — actively maintained
  • 🏆 #38 of 43 Utilities mods in this game by downloads

📋 About This Mod

Script to increase range and speed of weapons, turrets and missiles in X4: Foundations. Increases weapon firing range for all weapon types Increases projectile speed (for proper ballistics) Supports separate multipliers for Xenon and Kha'ak

I have a lot of mods with weapons and ships, and once I thought that all the battles were too close and I wanted to increase the distance by giving the game a more cinematic look. I don't want to install VRO because not everything is balanced for it, and other mods usually affect only the original game or only DLC.

So I had to create the mod myself.

It works directly with game files, so in theory it should work with all possible mods (VRO, GBO, etc.) and all DLC. (Unless Egosoft changes the game files, of course). 


Description

Script to increase or decrease the range and speed of weapons, turrets and missiles in X4: Foundations.


⚙️ How It Works:

The script modifies weapon macro files (.xml) by applying a multiplier to the attributes that determine weapon range.

Range Calculation Logic:

X4 weapons define range in different ways depending on the weapon type:

Weapon Type                           Range Definition                                                                Modifier Application

Beam weapons                        range attribute only                                                          Multiply range by multiplier

Weapons with range              range attribute (speed/lifetime are secondary)        Multiply range, speed, lifetime — distributed evenly

Weapons without range       speed × lifetime                                                                 Multiply both speed and lifetime — distributed evenly

Multiplier Distribution:

To achieve the desired total range increase, the script distributes the multiplier across all parameters that affect range:

Parameters Present                 Per-Parameter Multiplier          Total Range Increase

range only                               range × 1. 5                                50%

speed + lifetime                      each × 1. 5^(1/2) = 1. 225            50%

range + speed + lifetime         each × 1. 5^(1/3) = 1. 145             50%

Example:

  • []With

    --percent 50 (multiplier = 1. 5)[/]

    []If a weapon has range, speed and lifetime:

    []Each parameter gets multiplied by

    1. 5^(1/3) = 1. 145[/]

    []Result:

    1. 145 × 1. 145 × 1. 145 = 1. 5 → 50% total increase[/]

[/]

Beam Weapons (Special Case), beam weapons mostly use "speed of light" as their projectile speed, which is a constant. Modifying it would be incorrect and unrealistic. Therefore:

  • []Beam weapons: only "range" is modified,  "speed" and "lifetime" are left untouched[/]

    []Detection is based on "beam" in the macro name[/]

Separate Mult

📊 Mod Details

Game
X4foundations Mods
Author
vendoom
Version
1.0
Downloads
91
Endorsements
3
Category
Utilities
Created
7/1/2026
Updated
7/1/2026

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.

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