Tradestation Economy Fix

⭐ ⭐ (903 endorsements) 📥 25,522 downloads 📌 v1.3 📅 12/20/2018
⚪ Last updated 2021

By IceDesign · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/15/2021 📅 Created: 12/20/2018

🔍 Analysis

  • 👍 3.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #19 of 596 Gameplay mods in this game by downloads

📋 About This Mod

What this mod does:

(UPDATED) Drain the stations:

This mod adds a simple wares drain to all the tradestations, shipyards, wharfs and equipment docks in the game. So no more overfilled stations that can not buy anything or are stuck in the production with having no storage capacity for the last important hullparts to buy to finish the build list.

Once a ware in a tradestation, shipyard, wharf or equipment dock gets filled up over 90% of its container space it will be targeted by this mod after 5 minutes and the specific ware gets reduced down to 90% of its maximum storage capacity.

Nividium get a special treatment and will be plain consumed by 30% if it reaches 50% of its maximum capacity.

Last tested with 6. 0. Works without problems.

(NEW) Fill the stations:

Tackling an other problem, this mod tries to give a stagnant economy a little push. All tradestations only, will be checked during the drain cyle of 5 minutes for empty wares. If a ware on a trade station is below 100 cargo, it will get a basic stock of that specific ware until the amount of 100 cargo is reached again.

This gives low economy sectors or war torn reagions the chance to slowly get up on their feet again.

This mod partially counteracts the problem of a dying economy if not enough war is going on, but I need to observe this more.

(NEW) Easy custom configuration:

I've added an extra Config file, for you to turn features on and off. You can select what station type gets drained or filled, and set the cargo threshold to what capacity the wares are going to be filled up. Just look inside the "md" folder in the downloaded mod.

Be carefull though. The ware refill mechanic is deactivated by default for shipyards, wharfs and equipmend docks. You can easily enable it via the config file. But keep in mind that all the drain and fill mechanics do affect the Xenon wharfs and shipyards too. So if you turn that feature on and crank up the volume on the cargo threshold to much, you might end up with a never ending Xenon army.

Why would I want this:

I was tired of the crashing economy with no need for Nividium in all the production chains. Only the tradestations were able to buy my precious Nividium, but once the containers were full, there was no place my miners could sell their wares.

Additionally all other wares in the tradestation could become overfilled once the production gets higher than the demand. Resulting in an economical dead end for the given tradestation.

Note:

There is a litte drainscript already in the game, but it only drains the wares on tradestations that are ac

🤖 AI-enhanced — based on mod data

Tradestation Economy Fix addresses X4: Foundations' economy stalls by draining overfilled stations and refilling empty trade stations. It targets tradestations, shipyards, wharfs, and equipment docks, with configurable options. Tested with version 6.0, it's a popular fix with 903 endorsements.

✨ Key Features

Drains wares from tradestations, shipyards, wharfs, and equipment docks when they exceed 90% capacity, reducing them to 90% after 5 minutes.
Nividium is consumed by 30% when it reaches 50% of maximum capacity.
Fills trade stations with basic stock for wares below 100 cargo, helping stagnant economies recover.
Includes a config file to toggle features per station type and adjust cargo thresholds.
Ware refill is disabled by default for shipyards, wharfs, and equipment docks but can be enabled via config.
Affects Xenon wharfs with the drain and fill mechanics.

📊 Pros & Cons

✅ Pros

  • Community-approved with 903 endorsements and over 25k downloads.
  • Tackles two real economy problems: overfilled stations and empty trade stations.
  • Config file gives you control over which station types and thresholds to tweak.

⚠️ Cons

  • Last updated in 2021, so it may not be fully compatible with the latest game versions beyond 6.0.
  • The fill mechanic is off by default for shipyards and wharfs, so you'll need to edit the config to get the full effect.
  • The mod's drain/fill behavior could conflict with other economy mods that alter station storage or trading.
🎯 Is This For You?
For X4 players frustrated by stations stuck at full storage or economies that stall without war. If you want a hands-off fix with some customization, this is for you. Skip if you prefer a more aggressive overhaul or don't want to fiddle with config files.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Check the config file in the 'md' folder to adjust thresholds and enable fill for shipyards if you want.
  • If you're using other economy mods, test this one alone first to see how they interact.
  • Make sure your game version is 6.0 or earlier, as the mod was last tested then.

📊 Mod Details

Game
X4foundations Mods
Author
IceDesign
Version
1.3
Downloads
25,522
Endorsements
903
Category
Gameplay
Created
12/20/2018
Updated
2/15/2021

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

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