Subsystem Targeting Orders

⭐ ⭐ (227 endorsements) 📥 5,839 downloads 📌 v3.5.1 📅 3/27/2021
⚪ Last updated 2021

By Allectus · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/22/2021 📅 Created: 3/27/2021

🔍 Analysis

  • 👍 3.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #95 of 596 Gameplay mods in this game by downloads

📋 About This Mod

Subsystem Targeting Orders:

============

By: Allectus

Contributors: Forleyor, Rovermicrover, runekn

Translation: Vali_Lutzifer (DE), TiomTang (CN)

Github: https://github.com/A11ectus/X4-Subsystem-Targeting-Orders

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2437198154

Nexus: https://www.nexusmods.com/x4foundations/mods/645

Mod effects:

============

Adds additional turret behaviours and several new orders to the holomap right-click menu that allows you to direct your owned ships to explicitly target ship and station subsystems.

Requirements:

=============

SirNukes' Mod Support API - https://www.nexusmods.com/x4foundations/mods/503

Required for right click menu integration

(Optional) My Wing Hotkeys mod - https://steamcommunity.com/sharedfiles/filedetails/?id=2484521478

If present will provide fleet and wing quick select options and hotkeys for the orders below

(Optional) Kuertee's UI Extensions and HUD - https://www.nexusmods.com/x4foundations/mods/552

If present with version of 2. 06 or greater the mod will load in a high compatibility mode making it less likely (though not immune) to conflict with other UI mods

What the mod does:

==================

This mod adds several orders to the right click menu on the map that allow you to explicitly target subsystems on hostile capital ships and stations. Your ships will maneuver on to target to shoot the intended target (e.g. they'll fly behind a ship for engines).  The commands are context sensitive and will only appear if a salient target is available.

AI order: Attack Engines -- destroy engines

AI order: Attack Shields -- destroy shield generators of size L or XL, focussing on the active shield generators that provide the most maximum shield

AI order: Attack Weps, Med Turrets -- destroy S & M sized turrets, focussing on weapons with the lowest max hp (correlates with anti-fighter weapons)

AI order: Attack Weps, Hvy Turrets -- destroy L & XL sized turrets, focussing on weapons with the highest max hp (correlates with anti-capital weapons)

AI order: Attack Weps, Missile Launchers  -- destroy missile turrets, focusing on weapons with the highest max hp (correlates with anti-capital weapons)

AI order: Attack Weps, Main Batteries  -- destroy fixed weapons, focusing on weapons with the highest max hp (correlates with anti-capital weapons)

AI order: Attack Subs, Disable All  -- single command that proceeds through all of the above commands in order: engines -> missile launchers -> hvy turrets -> med turrets -> shields -> batteries

AI order: Attack Station Docks  -- Attack station dock modules, focussing on the closest matching target

* AI order: Attack Station Storage  -- Attack

🤖 AI-enhanced — based on mod data

Subsystem Targeting Orders adds new turret behaviors and right-click holomap orders for directing owned ships to target specific subsystems on enemy ships and stations. A focused gameplay enhancement for players who want finer tactical control, with 227 endorsements and 5,839 downloads.

✨ Key Features

Adds additional turret behaviours to the game.
Adds several new orders to the holomap right-click menu.
Allows directing owned ships to explicitly target ship and station subsystems.

📊 Pros & Cons

✅ Pros

  • Solid community backing with 227 endorsements and nearly 6k downloads.
  • Fills a real tactical gap—directing subsystem fire without micromanaging every ship.
  • Lightweight addition that slots into the existing right-click menu without overhauling the UI.

⚠️ Cons

  • Last updated in May 2021—might be stale if the game has had major patches since.
  • No mention of compatibility with other popular gameplay mods, so expect potential conflicts.
  • Niche feature set—if you don't care about subsystem targeting, this won't change your game.
🎯 Is This For You?
For players who love fleet command and want to surgically disable enemy ships by targeting engines, weapons, or shields. If you're a casual player who just wants to blow things up, you can skip this—it's all about tactical depth.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Right-click on the holomap to access the new orders—don't expect them in the ship's own command menu.
  • Pair this with a ship that has strong turret coverage to make the most of the new turret behaviours.
  • Test on a single ship first to see how the targeting orders affect your fleet's overall damage output.

📊 Mod Details

Game
X4foundations Mods
Author
Allectus
Version
3.5.1
Downloads
5,839
Endorsements
227
Category
Gameplay
Created
3/27/2021
Updated
5/22/2021

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.

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