Standalone Station Manager Credit Transfer Updated to 2.5
⚪ Last updated 2019Preview

🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #182 of 597 Gameplay mods in this game by downloads
📋 About This Mod
While this mod was supposed to be redundant as of 1. 6 i have decided there are enough features here to keep it as a "Better than vanilla" mod, Investigating incompatibilities with 1. 6 now
now that i got configuration working. Now, By standalone i do mean this
is to be included in a future mod of mine and many of these features
were required to get that running.
This is a extension that allows for station managers to transfer credits from the station to the player after it reaches a certain point
over budget. The default setup is rated at 10m checks and instantly when over budget.
Features:
-
[] Auto Transfers station credits if above the set budget
[
] If there is a build storage and it still needs cash it will transfer 50% of the trade cash cash to the build storage[] This Amount is logged to general for your viewing pleasure.
[] If a station has no operating budget it holds onto the cash.
[] Will move credits from the build storage if there is nothing being built
Changelog 1. 4
-
[]Using 64 bit Integers rather than 32 bit integers
[]Added commas
[]Max step increased from 10 to 100.
-
[]Removed chat dialog from superfluous npcs(eg, pilots, ship traders, ect).
[
]Conversations were directing to an older version of the chat menu that was depreciated and didn't exist. should work now, tested on the wrong file.Changelog 1. 3
-
[] Default budget set to 1M
[
] Now Configurable Through a chat interface with the station manager See Budget Options[] Improved Log Displays
[] Fixed a divisor error that was rarely taking money from the player account (oops)
Notes: The mod produces a few debug log outputs which, i have found to be unavoidable
the standard sig outputs
diff errors which can be ignored
and an error related to the way i setup my conversations. This one can also be ignored as i've found it not to affect the functionality of the
mod itself, However i'm still looking for a way to fix it.
Adds no new models or new AI Scripts, Mostly Safe to remove.
I ask you do not re-upload without my explicit permission.
Egosoft Forum Topic
-
[] Default budget set to 1M
-
[]Using 64 bit Integers rather than 32 bit integers
📊 Mod Details
- Game
- X4foundations Mods
- Author
- Matterom
- Version
- 1.4.1
- Downloads
- 2,305
- Endorsements
- 85
- Category
- Gameplay
- Created
- 1/17/2019
- Updated
- 8/9/2019
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